Developing inclusive mobile apps von whitaker rob (25 Ergebnisse)

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Paperback. Zustand: New. Second Edition. By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's th…ree times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content. What You'll Learn Build accessible iOS and Android apps using SwiftUI and Jetpack Compose Apply WCAG 2.2 guidance to native mobile development Support assistive technologies including VoiceOver, TalkBack, Switch Access, and more Design for a full range of disabilities - visual, motor, cognitive, and auditory Meet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break] Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile.

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Taschenbuch. Zustand: Neu. Neuware -By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole 23% of people in the US with a registered disability aren't online at all, that's three t…imes more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities mental or physical and how to create a better experience for everyone.Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content.What You'll LearnBuild accessible iOS and Android apps using SwiftUI and Jetpack ComposeApply WCAG 2.2 guidance to native mobile developmentSupport assistive technologies including VoiceOver, TalkBack, Switch Access, and moreDesign for a full range of disabilities visual, motor, cognitive, and auditoryMeet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break]Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile. 288 pp. Englisch.

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Taschenbuch. Zustand: Neu. Neuware -By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole23% of people in the US with a registered disability aren't online at all, that's three ti…mes more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilitiesmental or physicaland how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content. What You'll Learn - Build accessible iOS and Android apps using SwiftUI and Jetpack Compose - Apply WCAG 2.2 guidance to native mobile development - Support assistive technologies including VoiceOver, TalkBack, Switch Access, and more - Design for a full range of disabilities visual, motor, cognitive, and auditory - Meet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break] Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile.

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Paperback. Zustand: New. Second Edition. By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's th…ree times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content. What You'll Learn Build accessible iOS and Android apps using SwiftUI and Jetpack Compose Apply WCAG 2.2 guidance to native mobile development Support assistive technologies including VoiceOver, TalkBack, Switch Access, and more Design for a full range of disabilities - visual, motor, cognitive, and auditory Meet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break] Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile.

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Taschenbuch. Zustand: Neu. Neuware - By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole 23% of people in the US with a registered disability aren't online at all, that's three…times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities mental or physical and how to create a better experience for everyone.Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content.What You'll LearnBuild accessible iOS and Android apps using SwiftUI and Jetpack ComposeApply WCAG 2.2 guidance to native mobile developmentSupport assistive technologies including VoiceOver, TalkBack, Switch Access, and moreDesign for a full range of disabilities visual, motor, cognitive, and auditoryMeet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break]Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile.

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Taschenbuch. Zustand: Neu. Neuware - By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's three… times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone.Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatesttools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.What You'll LearnCreate mobile experiences that work for as many people as possibleIncorporate a worldview of accessibility and customer service into your designWork with accessibility tools and techniques commonly available for developersWho This Book Is ForMobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.

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Zustand: New. Get accessibility right so that your customer base includes everyone Work with both development and design skillsPlan for disabilities across the board from hearing and sight to motor skills and cognitive impairmentsRob Whitaker .

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Taschenbuch. Zustand: Neu. Neuware -By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole23% of people in the US with a registered disability aren't online at all, that's three ti…mes more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilitiesmental or physicaland how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content. What You'll Learn - Build accessible iOS and Android apps using SwiftUI and Jetpack Compose - Apply WCAG 2.2 guidance to native mobile development - Support assistive technologies including VoiceOver, TalkBack, Switch Access, and more - Design for a full range of disabilities visual, motor, cognitive, and auditory - Meet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break] Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile.Springer Nature Customer Service Center GmbH, Europaplatz 3,69115 Heidelberg, Germany, Heidelberg 288 pp. Englisch.

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Paperback. Zustand: New. Second Edition. By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's th…ree times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content. What You'll Learn Build accessible iOS and Android apps using SwiftUI and Jetpack Compose Apply WCAG 2.2 guidance to native mobile development Support assistive technologies including VoiceOver, TalkBack, Switch Access, and more Design for a full range of disabilities - visual, motor, cognitive, and auditory Meet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break] Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile.

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Taschenbuch. Zustand: Neu. Neuware -By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole23% of people in the US with a registered disability aren't online at all, that's three ti…mes more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilitiesmental or physicaland how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content. What You'll Learn Build accessible iOS and Android apps using SwiftUI and Jetpack Compose Apply WCAG 2.2 guidance to native mobile development Support assistive technologies including VoiceOver, TalkBack, Switch Access, and more Design for a full range of disabilities visual, motor, cognitive, and auditory Meet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break] Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile. 308 pp. Englisch.

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Paperback. Zustand: new. Paperback. By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole23% of people in the US with a registered disability aren't online at all, that's three ti…mes more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilitiesmental or physicaland how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content. What You'll Learn Build accessible iOS and Android apps using SwiftUI and Jetpack Compose Apply WCAG 2.2 guidance to native mobile development Support assistive technologies including VoiceOver, TalkBack, Switch Access, and more Design for a full range of disabilities visual, motor, cognitive, and auditory Meet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break] Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole 23% of people in the US with…a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities mental or physical and how to create a better experience for everyone.Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content.What You'll LearnBuild accessible iOS and Android apps using SwiftUI and Jetpack ComposeApply WCAG 2.2 guidance to native mobile developmentSupport assistive technologies including VoiceOver, TalkBack, Switch Access, and moreDesign for a full range of disabilities visual, motor, cognitive, and auditoryMeet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break]Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile. 288 pp. Englisch.

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Paperback. Zustand: new. Paperback. By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole23% of people in the US with a registered disability aren't online at all, that's three ti…mes more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilitiesmental or physicaland how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content. What You'll Learn Build accessible iOS and Android apps using SwiftUI and Jetpack Compose Apply WCAG 2.2 guidance to native mobile development Support assistive technologies including VoiceOver, TalkBack, Switch Access, and more Design for a full range of disabilities visual, motor, cognitive, and auditory Meet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break] Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Paperback. Zustand: new. Paperback. By failing to consider those with needs different from our own, we are telling these people they are not welcome in our app, and therefore that technology as a whole is not for them. This is not hyperbole23% of people in the US with a registered disability aren't online at all, that's three ti…mes more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilitiesmental or physicaland how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. For this New Edition: This second edition reflects a major shift toward modern development practices, embracing SwiftUI and Jetpack Compose in place of UIKit and XML. It aligns with the latest platform behaviors in iOS 26 and Android 16, updates accessibility guidance to WCAG 2.2, and incorporates recent legal and technical developments including the European Accessibility Act and W3C Mobile Accessibility Task Force. New topics include App Intents, Full Keyboard Access, and machine learning in accessibility, while coverage of dark appearances and localization is streamlined. Exercises are revised for parity across platforms, with refreshed code and expanded Android content. What You'll Learn Build accessible iOS and Android apps using SwiftUI and Jetpack Compose Apply WCAG 2.2 guidance to native mobile development Support assistive technologies including VoiceOver, TalkBack, Switch Access, and more Design for a full range of disabilities visual, motor, cognitive, and auditory Meet legal accessibility requirements including the European Accessibility Act[Text Wrapping Break] Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anyone working in mobile. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.