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Encyclopedia computer graphics games (7 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Springer International Publishing AG, Cham, 2023

    3031231597 / 9783031231599

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    Hardcover. Zustand: new. Hardcover. Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.EditorNewton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-ChairsShlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USAPatrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, CanadaJaci Lee Lederman, Vincennes University, Vincennes, IN, USAIndustry Co-ChairsShuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, JapanXiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board MembersLeigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, AustraliaRamazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USABarbaros Bostan, BUG Game Lab, Bahcesehir University (BAU), Istanbul, TurkeyAnthony L. Brooks, Aalborg University, Aalborg, DenmarkGuven Catak, BUG Game Lab, Bahcesehir University (BAU), Istanbul, TurkeyAlvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, SwitzerlandAnirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, IndiaSaverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, ItalyAbdennour El Rhalibi, Liverpool John Moores University, Liverpool, UKStefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, ItalyHan Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, ChinaMs. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USAChris Joslin, Carleton University, Ottawa, CanadaSicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, CanadaHoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UKDario Maggiorini, Department of Computer Science, University of Milan, Milan, ItalyTim McGraw, Purdue University, West Lafayette, IN, USAGeorge Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, GreeceFlorian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Universite de Nantes, Nantes, FranceAndrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, ItalyYann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, AustriaSercan Senguen, Wonsook Kim School of Art, Illinois State University, Normal, IL, USARuck Thawonmas, Ritsumeikan University, Shiga, JapanVinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, MalaysiaRojin Vishkaie, Amazon, Seattle, WA, USADuncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UKSai-Keung Wong, National Chiao Tung University, Hsinchu, Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Springer-Nature New York Inc, 2024

    3031231597 / 9783031231599

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    Hardcover. Zustand: Brand New. 2169 pages. 10.00x7.01x5.12 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer, Springer Dez 2023, 2023

    3031231597 / 9783031231599

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    Buch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.EditorNewton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USAAcademic Co-ChairsShlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USAPatrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, CanadaJaci Lee Lederman, Vincennes University, Vincennes, IN, USAIndustry Co-ChairsShuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, JapanXiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, GermanyEditorial Board MembersLeigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, AustraliaRamazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USABarbaros Bostan, BUG Game Lab, Bahçe¿ehir University (BAU), Istanbul, TurkeyAnthony L. Brooks, Aalborg University, Aalborg, DenmarkGuven Catak, BUG Game Lab, Bahçe¿ehir University (BAU), Istanbul, TurkeyAlvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, SwitzerlandAnirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, IndiaSaverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, ItalyAbdennour El Rhalibi, Liverpool John Moores University, Liverpool, UKStefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, ItalyHan Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, ChinaMs. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USAChris Joslin, Carleton University, Ottawa, CanadaSicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, CanadaHoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UKDario Maggiorini, Department of Computer Science, University of Milan, Milan, ItalyTim McGraw, Purdue University, West Lafayette, IN, USAGeorge Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, GreeceFlorian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, FranceAndrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, ItalyYann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, AustriaSercan ¿engün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USARuck Thawonmas, Ritsumeikan University, Shiga, JapanVinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, MalaysiaRojin Vishkaie, Amazon, Seattle, WA, USADuncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UKSai-Keung Wong, National Chiao Tung University, Hsinchu, TaiwanEditorial Board InternSam Romershausen, Vincennes University, Vincennes, IN, USASpringer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 2284 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Springer International Publishing, 2023

    3031231597 / 9783031231599

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    Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Comprehensive coverage of the history, technologies, & trends of computer graphics & gamesFocuses on concepts, principles, & methodologies, with illustrative examplesAppropriate for industry professionals and academic communities worldwide.…

  • Sprache: Englisch

    Verlag: Springer International Publishing, Springer International Publishing Dez 2023, 2023

    3031231597 / 9783031231599

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    Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Encyclopedia of Computer Graphics and Games (ECGG)is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.EditorNewton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USAAcademic Co-ChairsShlomo Dubnov, Department of Music and Computer Science andEngineering, University of California San Diego,San Diego, CA,USAPatrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, CanadaJaci Lee Lederman,Vincennes University, Vincennes, IN, USAIndustry Co-ChairsShuichi Kurabayashi,Cygames, Inc. & Keio University,Kanagawa,JapanXiaomao Wu,Gritworld GmbH,Frankfurt am Main, Hessen,GermanyEditorial Board MembersLeigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, AustraliaRamazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USABarbaros Bostan, BUG Game Lab, Bahçesehir University (BAU), Istanbul, TurkeyAnthony L. Brooks,Aalborg University,Aalborg,DenmarkGuven Catak, BUG Game Lab,Bahçesehir University (BAU), Istanbul, TurkeyAlvinKok ChuenChan, Cambridge Corporate University, Lucerne, SwitzerlandAnirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, IndiaSaverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari,Bari, ItalyAbdennour El Rhalibi, Liverpool John Moores University, Liverpool, UKStefano Ferretti, Department of Computer Science and Engineering, University of Bologna,Bologna, ItalyHan Hu,School of Information and Electronics, Beijing Institute of Technology,Beijing, ChinaMs. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USAChris Joslin, Carleton University, Ottawa, CanadaSicilia Ferreira Judice, Department of Computer Science, University of Calgary,Calgary, CanadaHoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University,Liverpool, UKDario Maggiorini, Department of Computer Science, University of Milan,Milan, ItalyTim McGraw, Purdue University, West Lafayette, IN, USAGeorge Papagiannakis, ORamaVR S.A.,Heraklion, Greece;FORTH-ICS,Heraklion Greece University of Crete,Heraklion, GreeceFlorian Richoux, Nantes Atlantic Computer ScienceLaboratory (LINA),Université de Nantes, Nantes, FranceAndrea Sanna, Dipartimento di Automatica e Informatica,Politecnico di Torino, Turin, ItalyYann Savoye, Institut fur Informatik,Innsbruck University,Innsbruck, AustriaSercan Sengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USARuck Thawonmas, Ritsumeikan University, Shiga, JapanVinesh Thiruchelvam,Asia Pacific University of Technology & Innovation, Kuala Lumpur, MalaysiaRojin Vishkaie, Amazon,Seattle, WA, USADuncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York,York, UKSai-Keung Wong, National Chiao Tun 2284 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Palgrave Macmillan, 2023

    3031231597 / 9783031231599

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    Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Encyclopedia of Computer Graphics and Games (ECGG)is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.EditorNewton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USAAcademic Co-ChairsShlomo Dubnov, Department of Music and Computer Science andEngineering, University of California San Diego,San Diego, CA,USAPatrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, CanadaJaci Lee Lederman,Vincennes University, Vincennes, IN, USAIndustry Co-ChairsShuichi Kurabayashi,Cygames, Inc. & Keio University,Kanagawa,JapanXiaomao Wu,Gritworld GmbH,Frankfurt am Main, Hessen,GermanyEditorial Board MembersLeigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, AustraliaRamazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USABarbaros Bostan, BUG Game Lab, Bahçesehir University (BAU), Istanbul, TurkeyAnthony L. Brooks,Aalborg University,Aalborg,DenmarkGuven Catak, BUG Game Lab,Bahçesehir University (BAU), Istanbul, TurkeyAlvinKok ChuenChan, Cambridge Corporate University, Lucerne, SwitzerlandAnirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, IndiaSaverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari,Bari, ItalyAbdennour El Rhalibi, Liverpool John Moores University, Liverpool, UKStefano Ferretti, Department of Computer Science and Engineering, University of Bologna,Bologna, ItalyHan Hu,School of Information and Electronics, Beijing Institute of Technology,Beijing, ChinaMs. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USAChris Joslin, Carleton University, Ottawa, CanadaSicilia Ferreira Judice, Department of Computer Science, University of Calgary,Calgary, CanadaHoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University,Liverpool, UKDario Maggiorini, Department of Computer Science, University of Milan,Milan, ItalyTim McGraw, Purdue University, West Lafayette, IN, USAGeorge Papagiannakis, ORamaVR S.A.,Heraklion, Greece;FORTH-ICS,Heraklion Greece University of Crete,Heraklion, GreeceFlorian Richoux, Nantes Atlantic Computer ScienceLaboratory (LINA),Université de Nantes, Nantes, FranceAndrea Sanna, Dipartimento di Automatica e Informatica,Politecnico di Torino, Turin, ItalyYann Savoye, Institut fur Informatik,Innsbruck University,Innsbruck, AustriaSercan Sengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USARuck Thawonmas, Ritsumeikan University, Shiga, JapanVinesh Thiruchelvam,Asia Pacific University of Technology & Innovation, Kuala Lumpur, MalaysiaRojin Vishkaie, Amazon,Seattle, WA, USADuncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York,York, UKSai-Keung Wong, National Chiao Tun.…

  • Verlag: Springer International Publishing, 2024

    3031231619 / 9783031231612

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    Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Comprehensive coverage of the history, technologies, & trends of computer graphics & gamesFocuses on concepts, principles, & methodologies, with illustrative examplesAppropriate for industry professionals and academic communities worldwide.…