Anbieter: Books From California, Simi Valley, CA, USA
EUR 4,37
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In den WarenkorbHardcover. Zustand: Good. Minor wear on the covers, corners, and the edges. Like shelf wear.
Verlag: Springer International Publishing, Springer International Publishing, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 64,19
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Verlag: Springer International Publishing, Springer International Publishing Sep 2020, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
EUR 64,19
Währung umrechnenAnzahl: 2 verfügbar
In den WarenkorbTaschenbuch. Zustand: Neu. Neuware -This book explores the efficacy of game-based learning to develop university students¿ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 248 pp. Englisch.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 73,11
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In den WarenkorbZustand: New. In.
Verlag: Palgrave Macmillan 2020-09, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Sprache: Englisch
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 69,49
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In den WarenkorbPF. Zustand: New.
Anbieter: California Books, Miami, FL, USA
EUR 76,93
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In den WarenkorbZustand: New.
Verlag: Springer International Publishing, 2019
ISBN 10: 3030277852 ISBN 13: 9783030277857
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 85,59
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In den WarenkorbBuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
EUR 82,70
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In den WarenkorbZustand: New. pp. XIX, 226 25 illus. 1 Edition NO-PA16APR2015-KAP.
Verlag: Springer International Publishing, Springer International Publishing Sep 2019, 2019
ISBN 10: 3030277852 ISBN 13: 9783030277857
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
EUR 90,94
Währung umrechnenAnzahl: 2 verfügbar
In den WarenkorbBuch. Zustand: Neu. Neuware -This book explores the efficacy of game-based learning to develop university students¿ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 248 pp. Englisch.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 94,49
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In den WarenkorbZustand: New. In.
Anbieter: Books Puddle, New York, NY, USA
EUR 111,94
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In den WarenkorbZustand: New.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbHardcover. Zustand: Brand New. 248 pages. 8.27x5.83x0.71 inches. In Stock.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 93,81
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In den WarenkorbZustand: New.
Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
EUR 144,49
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In den WarenkorbHardcover. Zustand: New. New. book.
Verlag: Springer International Publishing, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Sprache: Englisch
Anbieter: moluna, Greven, Deutschland
EUR 57,59
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the effectiveness of game-based learning to develop skills and capabilities in university studentsFocuses on commercial games rather than games specifically developed for educationArgues that video game.
Verlag: Springer International Publishing Sep 2020, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Sprache: Englisch
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
EUR 64,19
Währung umrechnenAnzahl: 2 verfügbar
In den WarenkorbTaschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 248 pp. Englisch.
Verlag: Springer International Publishing, 2019
ISBN 10: 3030277852 ISBN 13: 9783030277857
Sprache: Englisch
Anbieter: moluna, Greven, Deutschland
EUR 79,72
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbGebunden. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the effectiveness of game-based learning to develop skills and capabilities in university studentsFocuses on commercial games rather than games specifically developed for educationArgues that video game.
Verlag: Springer International Publishing Sep 2019, 2019
ISBN 10: 3030277852 ISBN 13: 9783030277857
Sprache: Englisch
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
EUR 85,59
Währung umrechnenAnzahl: 2 verfügbar
In den WarenkorbBuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 248 pp. Englisch.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
EUR 87,15
Währung umrechnenAnzahl: 4 verfügbar
In den WarenkorbZustand: New. PRINT ON DEMAND pp. XIX, 226 25 illus.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 84,57
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In den WarenkorbZustand: New. Print on Demand pp. XIX, 226 25 illus.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
EUR 118,94
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In den WarenkorbZustand: New. PRINT ON DEMAND.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 115,83
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In den WarenkorbZustand: New. Print on Demand.