Java java java java (Mehr als 71.000 Ergebnisse)

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Paperback. Zustand: Good. Aims to give you the code phrases you need to complete your programming projects in Java. This book contains more than 100 customizable code snippets which help you code functional Java.

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Paperback. Zustand: Very Good. This book provides the information programmers need to write real, multithreaded, platform independent Java programs. The book contains real production-quality code that programmers can incorporate into their own programs without modification, and the code works right out of the box.…

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Paperback. Zustand: Good. This book provides the information programmers need to write real, multithreaded, platform independent Java programs. The book contains real production-quality code that programmers can incorporate into their own programs without modification, and the code works right out of the box.…

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Zustand: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.

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Paperback. Zustand: Very Good. Provides coverage of the Java 2 platform as well as the memory model, cancellation, portable parallel programming, and, utility classes for concurrency control. This book is intended for intermediate to advanced programmers interested in mastering the complexities of concurrent programming.…

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Paperback. Zustand: Good. This book is for novices If you have never done any programming before - if you are a complete novice - this book is for you. This book assumes no prior knowledge of programming. It starts from scratch. It is written in a simple, direct style for maximum clarity. It is aimed at first level students at universities and colleges, but it is also suitable for novices studying alone. The approach of this book We explain how to use objects early in this book. Our approach is to start with the ideas of variables, assignment and methods, then introduce the use of objects created from library classes. Next we explain how to use control structures for selection and looping. Then comes the treatment of how to write your own classes. We wanted to make sure that the fun element of programming was paramount, so we use graphics right from the start. We think graphics is fun, interesting and clearly demonstrates all the important principles of programming. But we haven't ignored programs that input and output text - they are also included. The programs we present use many of the features of a graphical user interfaces (GUIs), such as buttons, scroll bars and text boxes. But we also explain how to write console programs in Java. We introduce new ideas carefully one-at-a-time, rather than all at once. So, for example, there is a single chapter on writing methods. We introduce simple ideas early and more sophisticated ideas later on.…

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Paperback. Zustand: Very Good. This book is for novices If you have never done any programming before - if you are a complete novice - this book is for you. This book assumes no prior knowledge of programming. It starts from scratch. It is written in a simple, direct style for maximum clarity. It is aimed at first level students at universities and colleges, but it is also suitable for novices studying alone. The approach of this book We explain how to use objects early in this book. Our approach is to start with the ideas of variables, assignment and methods, then introduce the use of objects created from library classes. Next we explain how to use control structures for selection and looping. Then comes the treatment of how to write your own classes. We wanted to make sure that the fun element of programming was paramount, so we use graphics right from the start. We think graphics is fun, interesting and clearly demonstrates all the important principles of programming. But we haven't ignored programs that input and output text - they are also included. The programs we present use many of the features of a graphical user interfaces (GUIs), such as buttons, scroll bars and text boxes. But we also explain how to write console programs in Java. We introduce new ideas carefully one-at-a-time, rather than all at once. So, for example, there is a single chapter on writing methods. We introduce simple ideas early and more sophisticated ideas later on.…

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Zustand: Good. Whereas Java 1.0 and 1.1 only included simple primitives for line drawing, Java 2D API allows users to produce high-quality images on a screen or printer. Assuming no prior knowledge of graphics, this book offers a comprehensive guide to Java 2D. The text describes the 2D API, demonstrating how to set line styles and pattern fills. It shows how to create and manipulate the three types of graphics objects: shapes, text and images and covers image data storage, colour management, font glyphs and printing. …

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Paperback. Zustand: Fair. 1. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.

Sprache: Englisch
Verlag: Computer Step, 2014
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Paperback. Zustand: Very Good. Shows you how to easily create your own Java programs using the free Java Development Kit (JDK) for the Java SE (Standard Edition) platform. Updated for Java 8, and illustrated with colorized code.

Sprache: Englisch
Verlag: Computer Step, 2014
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Paperback. Zustand: Good. Shows you how to easily create your own Java programs using the free Java Development Kit (JDK) for the Java SE (Standard Edition) platform. Updated for Java 8, and illustrated with colorized code.

Sprache: Englisch
Verlag: Createspace Independent Publishing Platform, 2014
- Softcover
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Paperback. Zustand: Good. Ever use that free calculator application on your computer? Probably, but chances are it was such an unmemorable experience that you couldn't say for sure whether you have or not. What if that calculator knew your name? What if it carried on a conversation with you, and asked you questions? You'd probably remember it a little better Maybe even make a point of using it whenever you needed to crack an equation But you know what? You could build your own one-of-a-kind calculator. All you need is Java. Java is a very powerful, yet easy to learn language. It's absolutely FREE and it's EVERYWHERE - on your phone, on your computer, and on many other devices all around you every day, and in Java Programming for Kids: Learn Java Step By Step and Build Your Own Interactive Calculator for Fun bestselling author R. Chandler Thompson will start you on your path as a Java programmer In this tutorial you will learn: - How to set up the basic Java development environment and start developing any application you can imagine - How to create programs that interact with the people using them - Learn quick and easy ways to do math using Java - Exactly how a Java program works - How to make your programs reusable and structured with the help of methods - How to create a number of specific Java programs - How to develop a cool Talking Calculator Learning is not complete until we can apply what we have learned to our own lives. In case of programming, your learning will only be a success when are able to use your own knowledge of Java programming to create something brand new. Java programming is a language, sure, but it's also an art - just like music composition. In Java Programming for Kids: Learn Java Step By Step and Build Your Own Interactive Calculator for Fun You will quickly and effectively learn the language you need to create something fun, exciting, and awesome.…

Sprache: Englisch
Verlag: In Easy Steps Limited, 2014
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paperback. Zustand: Fair.

Sprache: Englisch
Verlag: CreateSpace Independent Publishing Platform, 2014
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paperback. Zustand: Very Good.

Sprache: Englisch
Verlag: Pearson Education (US), 2014
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Paperback. Zustand: Good. Sams Teach Yourself Java in 24 Hours, Seventh Edition Covers Java 8 and Android Development In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java. Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Learn how to? Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app Expand your skills with closures, the powerful new capability introduced in Java 8 Contents at a Glance PART I: Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work PART II: Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops PART III: Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object Is Like 12 Making the Most of Existing Objects PART IV: Programming a Graphical User Interface 13 Building a Simple User Interface 14 Laying Out a User Interface 15 Responding to User Input 16 Building a Complex User Interface PART V: Moving into Advanced Topics 17 Storing Objects in Data Structures 18 Handling Errors in a Program 19 Creating a Threaded Program 20 Using Inner Classes and Closures 21 Reading and Writing Files 22 Creating Web Services with JAX-WS 23 Creating Java2D Graphics 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here: Java Resources C This Book?s Website D Setting Up an Android Development Environment.…

Sprache: Englisch
Verlag: Pearson Education (US), 2014
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Paperback. Zustand: Very Good. Sams Teach Yourself Java in 24 Hours, Seventh Edition Covers Java 8 and Android Development In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java. Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Learn how to? Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app Expand your skills with closures, the powerful new capability introduced in Java 8 Contents at a Glance PART I: Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work PART II: Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops PART III: Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object Is Like 12 Making the Most of Existing Objects PART IV: Programming a Graphical User Interface 13 Building a Simple User Interface 14 Laying Out a User Interface 15 Responding to User Input 16 Building a Complex User Interface PART V: Moving into Advanced Topics 17 Storing Objects in Data Structures 18 Handling Errors in a Program 19 Creating a Threaded Program 20 Using Inner Classes and Closures 21 Reading and Writing Files 22 Creating Web Services with JAX-WS 23 Creating Java2D Graphics 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here: Java Resources C This Book?s Website D Setting Up an Android Development Environment.…

Sprache: Englisch
Verlag: Sams Publishing (edition 7), 2014
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Paperback. Zustand: Fair. 7. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.

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Zustand: Very Good. . Owner's name on inside.

Sprache: Englisch
Verlag: Morgan Kaufmann, 2008
Serie: Buch 21 von 22 - The Morgan Kaufmann Series in Data Management Systems
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paperback. Zustand: Very Good.

Sprache: Englisch
Verlag: Morgan Kaufmann, 2008
Serie: Buch 21 von 22 - The Morgan Kaufmann Series in Data Management Systems
- Softcover
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Paperback. Zustand: Good. The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements: The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a "gotchas" section that mentions nonobvious or poorly-documented aspects of the objects. In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate. Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Chapter 1 provides a general overview of networking concepts to allow readers to synchronize the concepts with terminology. Chapter 2 introduces the mechanics of simple clients and servers. Chapter 3 covers basic message construction and parsing. Chapter 4 then deals with techniques used to build more robust clients and servers. Chapter 5 (NEW) introduces the scalable interface facilities which were introduced in Java 1.5, including the buffer and channel abstractions. Chapter 6 discusses the relationship between the programming constructs and the underlying protocol implementations in more detail. Programming concepts are introduced through simple program examples accompanied by line-by-line code commentary that describes the purpose of every part of the program. No other resource presents so concisely or so effectively the material necessary to get up and running with Java sockets programming.…

Sprache: Englisch
Verlag: Sybex, 2014
- Softcover
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Paperback. Zustand: Good. Full coverage of functional programming and all OCA Java Programmer exam objectives OCA, Oracle Certified Associate Java SE 8 Programmer I Study Guide, Exam 1Z0-808 is a comprehensive study guide for those taking the Oracle Certified Associate Java SE 8 Programmer I exam (1Z0-808).…

OCA: Oracle Certified Associate Java SE 8 Programmer I Study Guide: Exam 1Z0-808 (Sybex Study Guide)
Sprache: Englisch
Verlag: Sybex, 2014
- Softcover
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paperback. Zustand: As New.

OCA: Oracle Certified Associate Java SE 8 Programmer I Study Guide: Exam 1Z0-808 (Sybex Study Guide)
Sprache: Englisch
Verlag: Sybex, 2014
- Softcover
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paperback. Zustand: Very Good.

OCA: Oracle Certified Associate Java SE 8 Programmer I Study Guide: Exam 1Z0-808 (Sybex Study Guide)
Sprache: Englisch
Verlag: Sybex, 2014
- Softcover
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paperback. Zustand: Fair.

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paperback. Zustand: Very Good.

- Softcover
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Paperback. Zustand: Very Good. Threads are essential to Java programming, but learning to use them effectively is a nontrivial task. This new edition shows you how to take advantage of Java's threading facilities and brings you up-to-date with the changes in Java 2 Standard Edition version 5.0 (J2SE 5.0). It provides a thorough, step-by-step approach to threads programming.…

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paperback. Zustand: Good. Good clean copy. Minimal signs of wear.

Sprache: Englisch
Verlag: Kensington Cozies, 2025
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Mass Market Paperback. Zustand: Very Good.

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Zustand: Very Good. 9 books in 1--your key to success with Java! Your one-stop guide to taming Java(r) and boosting your developer skills Want to start programming with Java? This handy resource packs all the Java essentials you need into one easy-to-use guide.

- Softcover
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Zustand: Good. 9 books in 1--your key to success with Java! Your one-stop guide to taming Java(r) and boosting your developer skills Want to start programming with Java? This handy resource packs all the Java essentials you need into one easy-to-use guide.