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XI, 377 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Gaming Media and Social Effects. Sprache: Englisch.
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Erstausgabe
Hardcover. Zustand: New. 1st Edition.
Sprache: Englisch
Verlag: Springer Nature Singapore, 2019
ISBN 10: 9811397643 ISBN 13: 9789811397646
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Zustand: Hervorragend. Zustand: Hervorragend | Seiten: 392 | Sprache: Englisch | Produktart: Bücher | This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human¿computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Zustand: New. pp. XI, 377 124 illus., 119 illus. in color. 1st ed. 2020 edition NO-PA16APR2015-KAP.
Zustand: New.
Sprache: Englisch
Verlag: Springer Nature Singapore, Springer Nature Singapore, 2019
ISBN 10: 9811397643 ISBN 13: 9789811397646
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
Sprache: Englisch
Verlag: Springer Nature Singapore, Springer Nature Singapore, 2020
ISBN 10: 9811397678 ISBN 13: 9789811397677
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
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In den WarenkorbPaperback. Zustand: Brand New. 392 pages. 9.25x6.10x0.92 inches. In Stock.
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In den WarenkorbHardcover. Zustand: Brand New. 392 pages. 9.25x6.10x1.18 inches. In Stock.
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Sprache: Englisch
Verlag: Springer Nature Singapore, 2019
ISBN 10: 9811397643 ISBN 13: 9789811397646
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Includes chapters on location-based entertainment and games, game-based and public sharing of affective experiences, and game-based social servicesAddresses outdoor play for children in natural environments, what can be l.
Sprache: Englisch
Verlag: Springer Nature Singapore Aug 2020, 2020
ISBN 10: 9811397678 ISBN 13: 9789811397677
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects. 392 pp. Englisch.
Sprache: Englisch
Verlag: Springer Nature Singapore Aug 2019, 2019
ISBN 10: 9811397643 ISBN 13: 9789811397646
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects. 392 pp. Englisch.
Sprache: Englisch
Verlag: Springer Nature Singapore, 2020
ISBN 10: 9811397678 ISBN 13: 9789811397677
Anbieter: moluna, Greven, Deutschland
EUR 144,94
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Includes chapters on location-based entertainment and games, game-based and public sharing of affective experiences, and game-based social servicesAddresses outdoor play for children in natural environments, what can be l.
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In den WarenkorbZustand: New. Print on Demand pp. XI, 377 124 illus., 119 illus. in color.
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Zustand: New. PRINT ON DEMAND pp. XI, 377 124 illus., 119 illus. in color.
Sprache: Englisch
Verlag: Springer Nature Singapore, Springer Nature Singapore Aug 2020, 2020
ISBN 10: 9811397678 ISBN 13: 9789811397677
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human¿computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 392 pp. Englisch.
Sprache: Englisch
Verlag: Springer Nature Singapore, Springer Nature Singapore Aug 2019, 2019
ISBN 10: 9811397643 ISBN 13: 9789811397646
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Buch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human¿computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 392 pp. Englisch.