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Paperback. Zustand: new. Paperback. Mastering Game Programming - C++ Scripting for Unreal Engine 5Unreal Engine 5 has become the leading platform for modern game development-and learning to build gameplay in C++ is one of the most valuable skills a new developer can acquire. Mastering Game Programming - C++ Scripting for Unreal Engine 5 is your practical, approachable guide to creating richer mechanics, smarter systems, and multiplayer-ready experiences using UE5's most powerful features.Designed for developers who want real progress-not just surface-level tutorials-this book shows how to think, structure, and build like a modern Unreal Engine programmer. You'll learn the core concepts behind gameplay logic, input, interaction, UI, abilities, AI, and replication, all explained in clear language with hands-on examples that feel exciting rather than overwhelming.Whether you're creating your first Unreal Engine project, leveling up your C++ skills, or preparing to build more advanced gameplay systems, this guide helps you move beyond basic scripting and into the kind of practical engineering used in real productions.Key Features- A friendly, modern introduction to C++ programming for Unreal Engine 5- Practical gameplay systems you can reuse in your own UE5 projects- Clear foundations for multiplayer development, replication, and prediction Why This Book Stands OutInstead of offering disconnected tutorials, this book teaches complete, production-style workflows. Every concept connects to real game development, giving you an understanding of how UE5 systems work together-from actors and components to input, UI, replication, and optimization. The writing remains approachable and focused, helping new and intermediate developers grow into confident C++ gameplay programmers ready for real-world projects. Who This Book Is ForThis book is ideal for Unreal Engine 5 beginners and intermediate developers who want to build stronger gameplay programming skills with C++. Whether you're a solo indie creator, a student learning game development, or a developer transitioning from Blueprints to C++, you'll find a supportive, motivating guide that helps you understand UE5's workflow while building real gameplay features.What You'll Gain- A strong understanding of how Unreal Engine 5 works behind the scenes- Clear, reusable C++ programming patterns for gameplay systems- Multiplayer-ready foundations with replication and network logic- Better architecture for scalable input, interaction, UI, and ability systems- Practical experience that speeds up your workflow and improves your code- Confidence to build real games using C++ and UE5 This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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In den WarenkorbPaperback. Zustand: new. Paperback. Mastering Game Programming - C++ Scripting for Unreal Engine 5Unreal Engine 5 has become the leading platform for modern game development-and learning to build gameplay in C++ is one of the most valuable skills a new developer can acquire. Mastering Game Programming - C++ Scripting for Unreal Engine 5 is your practical, approachable guide to creating richer mechanics, smarter systems, and multiplayer-ready experiences using UE5's most powerful features.Designed for developers who want real progress-not just surface-level tutorials-this book shows how to think, structure, and build like a modern Unreal Engine programmer. You'll learn the core concepts behind gameplay logic, input, interaction, UI, abilities, AI, and replication, all explained in clear language with hands-on examples that feel exciting rather than overwhelming.Whether you're creating your first Unreal Engine project, leveling up your C++ skills, or preparing to build more advanced gameplay systems, this guide helps you move beyond basic scripting and into the kind of practical engineering used in real productions.Key Features- A friendly, modern introduction to C++ programming for Unreal Engine 5- Practical gameplay systems you can reuse in your own UE5 projects- Clear foundations for multiplayer development, replication, and prediction Why This Book Stands OutInstead of offering disconnected tutorials, this book teaches complete, production-style workflows. Every concept connects to real game development, giving you an understanding of how UE5 systems work together-from actors and components to input, UI, replication, and optimization. The writing remains approachable and focused, helping new and intermediate developers grow into confident C++ gameplay programmers ready for real-world projects. Who This Book Is ForThis book is ideal for Unreal Engine 5 beginners and intermediate developers who want to build stronger gameplay programming skills with C++. Whether you're a solo indie creator, a student learning game development, or a developer transitioning from Blueprints to C++, you'll find a supportive, motivating guide that helps you understand UE5's workflow while building real gameplay features.What You'll Gain- A strong understanding of how Unreal Engine 5 works behind the scenes- Clear, reusable C++ programming patterns for gameplay systems- Multiplayer-ready foundations with replication and network logic- Better architecture for scalable input, interaction, UI, and ability systems- Practical experience that speeds up your workflow and improves your code- Confidence to build real games using C++ and UE5 This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.