Zustand: New.
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 25,89
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New.
Zustand: As New. Unread book in perfect condition.
Paperback. Zustand: new. Paperback. Modern Game Development with Rust and Bevy - Volume 1Fundamentals & 2D Game DevelopmentA developer's guide to building blazing-fast 2D & 3D games using Rust, Bevy, and the data-driven ECS paradigm.A New Era of Safe and Modern Game ProgrammingModern Game Development with Rust and Bevy (Volume 1) introduces a powerful, performance-driven approach to creating games using the Rust programming language and the Bevy engine. Designed for developers who value reliability, scalability, and speed, this volume demonstrates how to combine Rust's memory safety with Bevy's data-oriented Entity-Component-System (ECS) model to produce modern, maintainable, and efficient games.Through a complete, project-based learning path, readers progress from a clean setup to a finished 2D platformer. Each chapter builds upon professional software engineering principles, ensuring that every feature added contributes to a stable and extensible architecture.From Fundamentals to Full ProjectsThis book provides a comprehensive roadmap to contemporary game development with Rust, emphasizing clarity, performance, and modular design. You will configure the toolchain, design your first systems, and gradually evolve into a complete production workflow.Topics are introduced sequentially, guiding readers from setup to polish: Configure a professional Rust + Bevy environment using rustup and CargoMaster the ECS architecture, designing efficient components, systems, and queriesImplement responsive input handling, sprite animation, and camera systemsIntegrate physics using bevy_rapier2d and collision-driven gameplay logicApply sound management, UI elements, and particle systemsProfile and optimize performance using Rust's diagnostic and benchmarking toolsPrepare for advanced topics in Volume 2, including 3D rendering, AI, and networkingEach step results in tangible progress toward a complete 2D game, reinforcing both technical skill and architectural understanding.Why Rust and BevyTraditional engines often trade off between safety and speed. Rust's strict compile-time guarantees remove entire classes of runtime errors, while Bevy's ECS design promotes clear separation of logic and data for maximum parallelism. Together, they provide an ideal foundation for building high-performance games without sacrificing reliability or readability.What You Will AchieveBy the end of this volume, you will have constructed a fully functional 2D platformer built entirely in Rust and Bevy. More importantly, you will understand the underlying architecture and development process that enable modern, scalable game engines. The knowledge gained here will prepare you to advance into complex rendering, asset streaming, and AI systems in the following volumes.Who This Book Is ForThis volume is written for intermediate programmers familiar with Rust's syntax and ownership model who wish to explore game engine development through a modern, low-level lens. It is equally suited to: Systems programmers transitioning from C++ or Java to RustGame developers seeking a performant, data-driven workflowEngineers and researchers building simulations, tools, or interactive applicationsReaders will gain the knowledge to architect real-time systems that are safe, concurrent, and highly maintainable.Modern Game Development with Rust and Bevy (Volume 1) equips developers with the tools and mindset required to thrive in the next generation of systems-level g Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. SwiftUI is often seen as a UI framework-but hidden beneath its declarative syntax is the foundation for a fast, modern, real-time engine. Building Interactive SwiftUI Game Engines reveals this untapped power and shows you how to use SwiftUI as a high-performance environment for building games, simulations, and deeply interactive interfaces on iOS, iPadOS, and macOS. A new era of SwiftUI development is emerging-one where interfaces are not just displayed, but simulated. Where screens pulse with motion, react to physics, and behave like living, responsive worlds.Building Interactive SwiftUI Game Engines pulls you directly into that evolution.This is not a book about making simple animations or stacking views. It's a deep, hands-on journey into crafting real game engine architecture using SwiftUI's most overlooked high-performance tools. You'll explore how TimelineView becomes a heartbeat, how Canvas becomes a rendering space, and how modern Swift logic becomes the core of a responsive, data-driven engine.With a cinematic, engineer-level perspective, this book walks you through building systems-not scripts. It teaches you how to construct engines that scale, worlds that move, and interfaces that feel alive. Smooth loops. Efficient rendering. Precise math. Real-time interaction.All built with pure SwiftUI.The result? A practical, future-proof guide to creating interactive experiences that go far beyond traditional apps.KEY FEATURESA complete, modern SwiftUI game engine architecture from scratchHands-on techniques for Canvas, TimelineView, ECS, physics, and performanceReal-time rendering methods tailored for SwiftUI's Immediate ModeClear walkthroughs for input handling, collision systems, and vector mathProfessional-level guidance for shaders, effects, particles, and polishFull real-world workflow: debugging, profiling, publishing, and device optimization Why This Book Stands OutMost SwiftUI resources stop at animations and UI patterns. This book goes further-deep into the mechanics of real-time systems and high-performance rendering. It replaces guesswork with clarity, turning complex engine design into practical, approachable steps. Future-focused and technically grounded, it bridges modern SwiftUI with techniques used in full-scale engines, giving you reusable patterns you can adapt across games, tools, and interactive interfaces. No fluff, no shortcuts-just a clean, authoritative path to mastering interactive SwiftUI. Who This Book Is ForThis book is for developers who want to move beyond static SwiftUI layouts and into building responsive, animated, real-time experiences-whether you're a curious beginner, an iOS developer exploring game loops and physics, or a creator looking to fuse SwiftUI with interactive systems. It welcomes readers who want clarity, structure, and the confidence to build sophisticated engines without relying on SpriteKit, Unity, or external frameworks.5. What You'll GainA real understanding of SwiftUI as a high-performance rendering ecosystemThe ability to build your own SwiftUI-based game loop and engine coreConfidence in applying physics, movement, timing, and Delta Time mathA solid grasp of advanced Canvas rendering and GPU-friendly workflowsSkills to design ECS architecture for scalable, flexible game logicTechniques for VFX, shaders, particles, audio, and haptic feedbackProduction-ready insights for profiling, optimizing, and shipping your engineA reusable mental model for building games and interactive, dynamic appsA reusable, long- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Zustand: As New. Unread book in perfect condition.
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 30,56
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New.
Zustand: As New. Unread book in perfect condition.
EUR 31,49
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New.
Zustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 24,55
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 26,66
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 27,46
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 28,36
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 29,82
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 30,60
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich
EUR 29,11
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: new. Paperback. Modern Game Development with Rust and Bevy - Volume 1Fundamentals & 2D Game DevelopmentA developer's guide to building blazing-fast 2D & 3D games using Rust, Bevy, and the data-driven ECS paradigm.A New Era of Safe and Modern Game ProgrammingModern Game Development with Rust and Bevy (Volume 1) introduces a powerful, performance-driven approach to creating games using the Rust programming language and the Bevy engine. Designed for developers who value reliability, scalability, and speed, this volume demonstrates how to combine Rust's memory safety with Bevy's data-oriented Entity-Component-System (ECS) model to produce modern, maintainable, and efficient games.Through a complete, project-based learning path, readers progress from a clean setup to a finished 2D platformer. Each chapter builds upon professional software engineering principles, ensuring that every feature added contributes to a stable and extensible architecture.From Fundamentals to Full ProjectsThis book provides a comprehensive roadmap to contemporary game development with Rust, emphasizing clarity, performance, and modular design. You will configure the toolchain, design your first systems, and gradually evolve into a complete production workflow.Topics are introduced sequentially, guiding readers from setup to polish: Configure a professional Rust + Bevy environment using rustup and CargoMaster the ECS architecture, designing efficient components, systems, and queriesImplement responsive input handling, sprite animation, and camera systemsIntegrate physics using bevy_rapier2d and collision-driven gameplay logicApply sound management, UI elements, and particle systemsProfile and optimize performance using Rust's diagnostic and benchmarking toolsPrepare for advanced topics in Volume 2, including 3D rendering, AI, and networkingEach step results in tangible progress toward a complete 2D game, reinforcing both technical skill and architectural understanding.Why Rust and BevyTraditional engines often trade off between safety and speed. Rust's strict compile-time guarantees remove entire classes of runtime errors, while Bevy's ECS design promotes clear separation of logic and data for maximum parallelism. Together, they provide an ideal foundation for building high-performance games without sacrificing reliability or readability.What You Will AchieveBy the end of this volume, you will have constructed a fully functional 2D platformer built entirely in Rust and Bevy. More importantly, you will understand the underlying architecture and development process that enable modern, scalable game engines. The knowledge gained here will prepare you to advance into complex rendering, asset streaming, and AI systems in the following volumes.Who This Book Is ForThis volume is written for intermediate programmers familiar with Rust's syntax and ownership model who wish to explore game engine development through a modern, low-level lens. It is equally suited to: Systems programmers transitioning from C++ or Java to RustGame developers seeking a performant, data-driven workflowEngineers and researchers building simulations, tools, or interactive applicationsReaders will gain the knowledge to architect real-time systems that are safe, concurrent, and highly maintainable.Modern Game Development with Rust and Bevy (Volume 1) equips developers with the tools and mindset required to thrive in the next generation of sy Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich
EUR 31,48
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: new. Paperback. SwiftUI is often seen as a UI framework-but hidden beneath its declarative syntax is the foundation for a fast, modern, real-time engine. Building Interactive SwiftUI Game Engines reveals this untapped power and shows you how to use SwiftUI as a high-performance environment for building games, simulations, and deeply interactive interfaces on iOS, iPadOS, and macOS. A new era of SwiftUI development is emerging-one where interfaces are not just displayed, but simulated. Where screens pulse with motion, react to physics, and behave like living, responsive worlds.Building Interactive SwiftUI Game Engines pulls you directly into that evolution.This is not a book about making simple animations or stacking views. It's a deep, hands-on journey into crafting real game engine architecture using SwiftUI's most overlooked high-performance tools. You'll explore how TimelineView becomes a heartbeat, how Canvas becomes a rendering space, and how modern Swift logic becomes the core of a responsive, data-driven engine.With a cinematic, engineer-level perspective, this book walks you through building systems-not scripts. It teaches you how to construct engines that scale, worlds that move, and interfaces that feel alive. Smooth loops. Efficient rendering. Precise math. Real-time interaction.All built with pure SwiftUI.The result? A practical, future-proof guide to creating interactive experiences that go far beyond traditional apps.KEY FEATURESA complete, modern SwiftUI game engine architecture from scratchHands-on techniques for Canvas, TimelineView, ECS, physics, and performanceReal-time rendering methods tailored for SwiftUI's Immediate ModeClear walkthroughs for input handling, collision systems, and vector mathProfessional-level guidance for shaders, effects, particles, and polishFull real-world workflow: debugging, profiling, publishing, and device optimization Why This Book Stands OutMost SwiftUI resources stop at animations and UI patterns. This book goes further-deep into the mechanics of real-time systems and high-performance rendering. It replaces guesswork with clarity, turning complex engine design into practical, approachable steps. Future-focused and technically grounded, it bridges modern SwiftUI with techniques used in full-scale engines, giving you reusable patterns you can adapt across games, tools, and interactive interfaces. No fluff, no shortcuts-just a clean, authoritative path to mastering interactive SwiftUI. Who This Book Is ForThis book is for developers who want to move beyond static SwiftUI layouts and into building responsive, animated, real-time experiences-whether you're a curious beginner, an iOS developer exploring game loops and physics, or a creator looking to fuse SwiftUI with interactive systems. It welcomes readers who want clarity, structure, and the confidence to build sophisticated engines without relying on SpriteKit, Unity, or external frameworks.5. What You'll GainA real understanding of SwiftUI as a high-performance rendering ecosystemThe ability to build your own SwiftUI-based game loop and engine coreConfidence in applying physics, movement, timing, and Delta Time mathA solid grasp of advanced Canvas rendering and GPU-friendly workflowsSkills to design ECS architecture for scalable, flexible game logicTechniques for VFX, shaders, particles, audio, and haptic feedbackProduction-ready insights for profiling, optimizing, and shipping your engineA reusable mental model for building games and interactive, dynamic appsA re Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 24,54
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New.
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 27,47
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New.
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 28,45
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New.
Zustand: New. Print on Demand.
PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Real-time multiplayer games shouldn't work-yet somehow, they do.A player fires a shot across continents. Latency intervenes. Packets drop. Clocks drift. And still, the game feels instant, fair, and alive. That seamless experience is not luck-it's architecture.Architecting Real-Time Multiplayer Games takes you behind the illusion. This book explores the engineering decisions, network mechanics, and systems thinking required to transform an unreliable internet connection into a shared, authoritative reality. It's a deep, focused journey into how modern multiplayer games synchronize state, hide latency, and scale without breaking immersion.Grounded in real-world constraints and driven by practical implementation, the book walks you through the design of a complete multiplayer architecture-from raw UDP transport to prediction, reconciliation, lag compensation, and scalable server backends. Every concept is explained with clarity, intent, and purpose, revealing not just how systems work, but why they are designed that way.This is not theory for theory's sake. It's engineering for games that must feel right under pressure.Key Features- Deep dive into real-time multiplayer netcode architecture- Clear explanations of latency, jitter, and packet loss- Authoritative server design and trust models- Client-side prediction, reconciliation, and interpolation- Custom reliable UDP and bandwidth-efficient serialization- Scalable backend patterns for high-concurrency servers- Built around a complete real-world multiplayer shooter project Why This Book Stands OutMost networking resources stop at surface-level explanations or engine-specific shortcuts. This book goes deeper-focusing on fundamentals that outlast frameworks and trends. It treats multiplayer games as distributed systems, blending low-level networking, systems design, and gameplay responsiveness into one coherent architecture. The result is a future-proof guide that equips you to reason about multiplayer problems with confidence, precision, and technical maturity.Who This Book Is ForThis book is for C++ engineers, game programmers, and technical developers who want to truly understand how real-time multiplayer games are built under the hood. It's ideal for those who already grasp core programming concepts and are ready to move beyond engine abstractions, whether you're building your own multiplayer engine, optimizing competitive gameplay, or preparing for advanced game networking roles. What You'll Gain- A clear mental model of real-time multiplayer systems- The ability to design low-latency, authoritative game servers- Practical mastery of prediction, rollback, and lag compensation- Techniques to minimize bandwidth without sacrificing accuracy- Confidence to architect scalable multiplayer backends- A deeper understanding of why modern multiplayer games feel responsive This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. What if you could build a high-performance game engine - not on a desktop platform, but directly inside the browser using modern C++ and WebAssembly? And what if those fast, fluid, visually rich experiences were powered by an engine you designed entirely yourself?Most developers rely on prebuilt tools, and very few ever learn how a real engine works beneath the surface. This book aims to change that.WebAssembly Game Engine in C++ is a practical, immersive guide that takes you deep into the architecture of modern game development. Instead of reading about how WebAssembly, C++, Emscripten, and WebGL2 shape the future of browser-based games, you'll build a complete production-ready engine step by step. Every chapter introduces a core system - rendering, memory, ECS, assets, debugging, deployment - and integrates it directly into your engine as you go.As you progress, you'll develop a strong, intuitive understanding of performance, memory design, real-time rendering, and the patterns that make engines feel responsive and alive. By the final chapter, you'll have crafted a fully functional WebAssembly-ready C++ engine - and, more importantly, you'll have the insight and confidence to extend it, optimize it, and ship your own high-performance browser games.Why This Book Stands OutThis book blends clear explanations with real-world structure, teaching complex systems in a way that feels natural and purposeful. There's no filler, no isolated examples - everything you build contributes to a cohesive, meaningful engine that grows with each chapter.The approach is future-focused as well. WebAssembly is rapidly becoming a pillar of high-performance web applications, and understanding how to write fast, efficient, native-like software for the browser positions you ahead in a growing field.If you want to understand how modern engines truly work - and build one that runs at near-native speed inside any browser - this book will take you there.Build the engine.Understand the system.Create what most developers only imagine.Who This Book Is ForThis book is designed for developers who want to move beyond surface-level tutorials and gain real control over their tools. It's ideal for C++ programmers seeking a deeper understanding of systems-level design and for game engine enthusiasts who want to build something substantial rather than rely on existing frameworks.WebAssembly developers exploring high-performance browser applications will find this guide particularly valuable, as will indie game creators who want to understand the inner architecture behind professional engines. Students and working professionals looking to break into engine design or performance-focused game programming will also benefit from its structured, hands-on approach. What You'll GainA real understanding of WebAssembly game development from build pipeline to browser execution.Hands-on experience creating a full ECS, the core of modern game engines.Clarity on rendering performance, memory flow, assets, and game loops.The ability to build and deploy fast, responsive browser games with C++, Emscripten, and WebGL2.Confidence writing smooth, efficient, engine-level C++ code.A complete working engine you built yourself - and the skills to push it further. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. AI-Powered Game Development with Unreal Engine 5Using AI to Craft Intelligent Game Experiences with Blueprints, C++, and Neural NetworksArtificial intelligence is redefining the future of interactive entertainment. AI-Powered Game Development with Unreal Engine 5 provides a clear and structured pathway into that future, offering a comprehensive exploration of how modern AI systems can elevate gameplay, enhance immersion, and enable more intelligent in-game behavior.This book introduces a refined, production-ready framework for integrating Hybrid AI into Unreal Engine 5-combining deterministic logic, machine learning models, and UE5's advanced toolset to build responsive, context-aware game experiences. Through a carefully designed progression of concepts, you will learn how to architect scalable behaviors, develop adaptive decision-making systems, and deploy neural networks that operate efficiently inside real-time environments.Written with a focus on clarity, practicality, and professionalism, this guide moves beyond traditional techniques and presents an authoritative examination of UE5's State Trees, MassEntity, Learning Agents, Smart Objects, and runtime LLM workflows. Each chapter strengthens your understanding of how modern game AI is built and how these systems can be applied to real projects with confidence and precision.Key FeaturesA structured introduction to modern Hybrid AI development in Unreal Engine 5Detailed implementation of State Trees, EQS, Smart Objects, and MassEntity at scalePractical machine learning workflows using Reinforcement Learning and Imitation LearningIntegration of Blueprints, C++, and Python for a cohesive AI pipelineForward-looking systems for generative AI, runtime LLMs, and adaptive agents Why This Book Stands OutThis book distinguishes itself by offering a unified, future-oriented approach to Unreal Engine 5 AI development. Rather than focusing solely on legacy Behavior Trees or isolated machine learning techniques, it presents a modern architecture that merges both disciplines into a coherent, production-ready methodology. It emphasizes clarity, technical rigor, and practical application-making advanced AI concepts accessible without oversimplification. Who This Book Is ForThis book is intended for developers, technical designers, AI programmers, and Unreal Engine practitioners seeking a formal and reliable guide to building intelligent game systems. It is equally suitable for learners who are advancing from foundational UE5 knowledge as well as professionals who wish to incorporate scalable AI, machine learning models, or data-driven design into their game development workflow. What You'll GainA structured understanding of modern AI architecture in Unreal Engine 5Proficiency in designing adaptive, data-driven game behaviorTechniques for training, deploying, and optimizing neural network agentsScalable strategies for crowds, traffic systems, and environment-aware AIBest practices for combining deterministic logic with generative systemsA forward-looking perspective on intelligent, AI-enhanced game development This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.