Opengl (Mehr als 2.000 Ergebnisse)

- Softcover
Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)
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Paperback. Zustand: Good. Documenting each group of OpenGL functions, this reference text covers Release 1.1's new features, the C specification, operating parameters, effects of the function and pitfalls to avoid.

- Softcover
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3
Shreiner, Dave; Sellers, Graham; Kessenich, John; Licea-kane, Bill
- Softcover
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3
Shreiner, Dave; Sellers, Graham; Kessenich, John; Licea-kane, Bill
- Softcover
Anbieter: Zoom Books Company, Lynden, WA, USAZoom Books Company
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- Softcover
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Paperback. Zustand: Good. OpenGL(r) A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philosophy to teach computer graphics based on the idea that students learn modern computer graphics best if they can start programming significant applications as soon as possible. The book makes it easy for students to find functions and their descriptions, and supplemental examples are included in every chapter to illustrate core concepts. This primer can be used both as a companion to a book introducing computer graphics principles and as a stand-alone guide and reference to OpenGL for programmers with a background in computer graphics.…

- Softcover
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Zustand: good. Books may contain some notes and highlighting. Supplements such as Access Codes, Cd's Dust Jackets, etc. are not guaranteed with used book purchases.

- Softcover
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paperback. Zustand: Very Good.

- Softcover
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Paperback. Zustand: Good. OpenGL is an environment for developing portable, interactive 2D and 3D graphics applications. It provides an interface between the OS and the application, and allows the programmer to maximize the power of any machine. This text has been updated to cover version 1.2.

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition)
Mason Woo; Jackie Neider; Tom Davis; Dave Shreiner; OpenGL Architecture Review Board
- Softcover
Anbieter: Greenworld Books, arlington, TX, USAGreenworld Books
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Zustand: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.

- Softcover
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Paperback. Zustand: Good. Includes Complete Coverage of the OpenGL® Shading Language! Today?s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling ?Red Book? describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the ?Orange Book?). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance.…

- Softcover
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Paperback. Zustand: Good. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. This book provides information on OpenGL and the OpenGL Utility Library. It explores topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.…

- Softcover
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Paperback. Zustand: Good. Explaining how to create graphics programs using Release 1.1 of OpenGL, this text includes coverage of GLUT, the OpenGL utility toolkit, which eases the learning curve for programmers wishing to explore the program.

- Softcover
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Zustand: very_good. Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

Opengl Programming Guide: The Official Guide to Learning Opengl, Version 1.1 (OTL)
Woo, Mason, Neider, Jackie, Davis, Tom, OpenGL Architecture Review Board
- Softcover
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- Hardcover
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Hardback. Zustand: Good. Computer animation and graphics?once rare, complicated, and comparatively expensive?are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics.This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.…

- Hardcover
Anbieter: ZBK Books, Carlstadt, NJ, USAZBK Books
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Zustand: good. Fast & Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.

- Softcover
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Paperback. Zustand: Very Good. Offers a crash course on the OpenGL graphics library, with an overview of iPhone 3D development. This title helps you work step by step with OpenGL ES, a graphics library designed for embedded systems such as mobile phones, by progressing from simple to more complex programs.…

- Softcover
Anbieter: World of Books Inc, Montgomery, IL, USAWorld of Books Inc
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Paperback. Zustand: Good. Documenting each group of OpenGL functions, this reference text covers Release 1.1's new features, the C specification, operating parameters, effects of the function and pitfalls to avoid.

- Softcover
Anbieter: Gulf Coast Books, Cypress, TX, USAGulf Coast Books
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paperback. Zustand: Very Good.

- Softcover
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Paperback. Zustand: Good.

- Hardcover
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Zustand: Very Good.

- Softcover
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Paperback. Zustand: Very Good. In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development.…

- Softcover
Anbieter: BookHolders, Towson, MD, USABookHolders
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Zustand: Fair. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: First ] Publisher: Waite Group Pr Pub Date: 8/1/1996 Binding: Paperback Pages: 750 First edition.

- Softcover
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Zustand: As New. Like New condition. A near perfect copy that may have very minor cosmetic defects.

- Softcover
Anbieter: Your Online Bookstore, Houston, TX, USAYour Online Bookstore
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paperback. Zustand: Very Good.

- Softcover
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Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

- Softcover
Kaufen Sie 4 Artikel, und erhalten Sie 10 % Rabattvon diesem VerkäuferAnbieter: ThriftBooks-Atlanta, AUSTELL, GA, USAThriftBooks-Atlanta
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Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

- Softcover
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Paperback. Zustand: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

- Softcover
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Paperback. Zustand: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1
OpenGL Architecture Review Board; Shreiner, Dave; Woo, Mason; Neider, Jackie; Davis, Tom
- Softcover
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Paperback. Zustand: Fair. 6. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.