Paperback. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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In den WarenkorbPaperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
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Zustand: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
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Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 47,85
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In den WarenkorbPaperback. Zustand: New. Second Edition. Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
Zustand: New. 2019. Second. paperback. . . . . .
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 38,12
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In den WarenkorbPF. Zustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 40,63
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Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 38,75
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 40,61
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 45,88
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In den WarenkorbPaperback. Zustand: Brand New. 2nd edition. 389 pages. 9.00x6.00x1.00 inches. In Stock.
Zustand: New. 2019. Second. paperback. . . . . . Books ship from the US and Ireland.
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.The book also includes complete code listings and explanations for 'Bricks,' 'Snake,' and 'Invaders'¿three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as ¿Copycat,¿ where the player must concentrate and repeat the sequence of lights and sounds, and ¿Couch Quiz,¿ in which PyGame and electronic components create a quiz game for 2¿4 players.What Yoüll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 416 pp. Englisch.
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 43,94
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New. Second Edition. Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.The book also includes complete code listings and explanations for 'Bricks,' 'Snake,' and 'Invaders'-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as 'Copycat,' where the player must concentrate and repeat the sequence of lights and sounds, and 'Couch Quiz,' in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development. 416 pp. Englisch.
Anbieter: moluna, Greven, Deutschland
EUR 40,39
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Introduction to the PyGame framework and its workingsUse Python to access the GPIOs Design a game from a code perspectiveSloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.The book also includes complete code listings and explanations for 'Bricks,' 'Snake,' and 'Invaders'-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as 'Copycat,' where the player must concentrate and repeat the sequence of lights and sounds, and 'Couch Quiz,' in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.