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In den WarenkorbZustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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In den WarenkorbZustand: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
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In den WarenkorbZustand: New. pp. 300 1st Edition.
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In den WarenkorbZustand: New. pp. 300 125 Illus.
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In den WarenkorbZustand: New. pp. 300.
Verlag: Springer Berlin Heidelberg, 2011
ISBN 10: 3642183417 ISBN 13: 9783642183416
Sprache: Englisch
Anbieter: moluna, Greven, Deutschland
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In den WarenkorbZustand: New. Contains both scientific theories and practical tips for algorithmsBased on original research and development experiences of the authors, who offer their insightUnlike computer graphics texts, this book focuses on the techniq.
Verlag: Springer, Berlin, Springer Berlin Heidelberg, Zhejiang University Press, Springer, 2011
ISBN 10: 3642183417 ISBN 13: 9783642183416
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
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In den WarenkorbBuch. Zustand: Neu. Neuware - 'Real-Time Graphics Rendering Engine' reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
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In den WarenkorbZustand: New.
Verlag: Springer-Verlag New York Inc, 2011
ISBN 10: 3642183417 ISBN 13: 9783642183416
Sprache: Englisch
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In den WarenkorbHardcover. Zustand: Brand New. 300 pages. 9.29x6.38x0.94 inches. In Stock.
Verlag: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2011
ISBN 10: 3642183417 ISBN 13: 9783642183416
Sprache: Englisch
Anbieter: Grand Eagle Retail, Mason, OH, USA
EUR 177,12
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In den WarenkorbHardcover. Zustand: new. Hardcover. "Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute. "Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors experience developing this high-performance, real-time system. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.