Verlag: New York, Springer 2005 figures, 2005
Anbieter: Antiquarian Bookshop Klikspaan, Leiden, Niederlande
Erstausgabe
1st ed. - With ref., index. - (Series in computer science). - Hardcover, as new.
Anbieter: ALLBOOKS1, Direk, SA, Australien
Brand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 103,56
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 103,56
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Zustand: New. SUPER FAST SHIPPING.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 135,80
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 135,80
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Soft Real-Time Systems: Predictability vs. Efficiency | Predictability vs. Efficiency | Giorgio C Buttazzo (u. a.) | Taschenbuch | viii | Englisch | 2010 | Springer US | EAN 9781441936554 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Verlag: Springer US, Springer New York Mai 2005, 2005
ISBN 10: 0387237011 ISBN 13: 9780387237015
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Buch. Zustand: Neu. Neuware -Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 284 pp. Englisch.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.
Verlag: Springer US, Springer New York, 2005
ISBN 10: 0387237011 ISBN 13: 9780387237015
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.
Zustand: Fine. Number of pages: 283 Size: Hardcover.
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science. 284 pp. Englisch.
Verlag: Springer US, Springer New York Mai 2005, 2005
ISBN 10: 0387237011 ISBN 13: 9780387237015
Sprache: Englisch
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science. 284 pp. Englisch.
Anbieter: moluna, Greven, Deutschland
EUR 92,27
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The first book that explains how to build flexible, as well as predictable real-time systems, optimizing resources and reducing costProvides concrete system-building methods for developers, as well as an overview of the field for academics.
Anbieter: preigu, Osnabrück, Deutschland
Buch. Zustand: Neu. Soft Real-Time Systems: Predictability vs. Efficiency | Predictability vs. Efficiency | Giorgio C Buttazzo (u. a.) | Buch | viii | Englisch | 2005 | Springer US | EAN 9780387237015 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Verlag: Springer US, Springer US Dez 2010, 2010
ISBN 10: 1441936556 ISBN 13: 9781441936554
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 284 pp. Englisch.