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In den WarenkorbSoftcover. Zustand: gut. 2006. software architecture software architects IT project schedule plan staff project budget software development techniques estimation errors estimation technique planning parameters sources requirements Software estimation project manager software architects Carefully written books are not the rule in computing where the speed of developments often overtakes an author while he still broods over his topic. Much in IT is , for this reason, written in great haste. The present book is a rare exception to this rule. It is the outcome of many years of experience and repeated verification of the techniques presented. Software estimation, i.e. the informed guess at how long some task or project will take and what kind of effort is required, is a necessary prerequisite for steering a projectUnless a project manager has some idea of the schedule ahead, he is not in a position to plan and staff a project, let alone provide the necessary budget. But how does one make reasonable assumptions about an uncertain future? The key, at least in software development, is estimation. Estimation is not a black art, insists the author of the present book, but there are techniques which help making informed and well reasoned assumptions about the future. These techniques are what the book is about. The book has three partsIt starts by examining the the critical estimation concepts. I have in particular enjoyed reading about where estimation errors usually come from. The core of the book is part two, which is devoted to estimation techniques. At their very foundation is 'count, compute, judge', not guess. The last part discusses the various estimation challenges, which include converting estimates into planning parameters, or political issues resulting from contentious estimates. Where much praise is due some criticism is also in order. If there is one aspect of estimation which I think remains somewhat out of focus then it is the question of the sources of requirements. The book, in its larger part, assumes that requirements are given in a form which is accessible to estimation. In actual practice this is not usually the case. And even if requirements are available, estimation usually requires that these requirements should be brought into a formal form which allows one to submit them to 'counting, judging, computing'. There are few hints in this book regarding these two fundamental questions. The first might be delegated to books on requirements engineering, while the second, I think, should have been included, at least in the form of extended examples (the examples of the book are suitably simple for the purpose of the exposition, they remain sub-ideal as applicable templates). The art of estimation is one of the tools that should be in any architects toolbox. Unfortunately, this tool is often forgotten in introductions to (pragmatic) software architecture. As I know no better book on the topic of estimation, I think this book is a must-have for all software architects. Or should I sayA must-read! Druckvorstufe Dateiformate Konvertieren Dateien Printdaten Bilddaten, Textformate Schriftenformate Web Office-Dateien druckvorstufentaugliches Format 7-Bit-ASCII im 8-Bit-ASCII PostScript EPS DCS PDF PDF/X TIFF PRN ICC-Profil Bilddatenformate JPEG Photo-CD Flash-Pix RAW PICT Photoshop Text- und Schriftenformate ASCII PostScript-Type-1 TrueType OpenType Webformate GIF PNG SVG Dateisuffixe Fehlermeldungen freiberuflicher Fotodesigner Digital-Operator Fachhochschule Dortmund Fototechnik BFF Farbtheorie menschliche Farbwahrnehmung, Farbmodelle, Farbraumkonvertierungen, gebräuchliche Hardware und Software werden sehr verständlich dargestellt. Die Anwendung von Farbkalibrierung ist nun auch kein Buch mit sieben Siegeln mehr, die Praxisbeispiele sind, wie könnte es anders sein, auf den Branchenleader Photoshop ausgerichtet, eine Linksammlung hilft bei der raschen Vertiefung einzelner Themen. Unbedingt emfpehlenswert. Spiele Genesis3D Welten Objekte Entities Akteure professionelles Spielprojekt Informatiklehrer Spieleprogrammierung C++ für Kids Grafikprogrammierung DirectX Windows C++-Programmierung Komponenten Troubleshooting WIN-API Programmieren DirectX Initialisierung Device Object . Direct3D Direct3DCreate9 D3DPRESENT_PARAMETERS-Struktur Device CreateDevice() Fehlerbehandlung Maya 8.5 Keywan Mahintorabi phantasievolle Gestalten Animationen Modellierungstechniken Materialtypen Rendering Kamera Animation Partikel Tutorials Internet Maxons Cinema 4D 3D-Grafik Animationsprogramm Studios Agenturen Animationsprojekte Features Modellierung Objekte Keyframe-Animation skriptbasierte Animation EXpresso-Editor Texturierungs-Tool BodyPaint 3D Programmoberfläche Modellieren Texturieren Szenen Licht Kamera Charakteranimation UV-Koordinaten Rendern Filme Regie DirectX 11 C++ 3D-Grafik Texturen Beleuchtung Rendern Sound objektorientierte Spieleprogrammierung Spiele Translationsbewegungen Rotationsbewegungen 3D-Modelle Höhenfelder Rotationskörper Kugeln Billboards Grafische Benutzeroberfläche Grafische Effekte Shadern Postprocessing Bildbearbeitung Echtzeit Animation Audio Geräusche Musik Multiplayer-Spiele Landschaften Wetter Instancing Scripting Tesselation Compute-Shader 3D-Mathematik Vektoren Matrizen Game-Engine entworfen, die schrittweise weiterentwickelt wird. Dabei geht es nicht darum, eine fertige Engine zu verwenden, sondern diese selbst zu programmieren und dabei alle Bestandteile kennen zu lernen. Darüber hinaus lernen Sie die notwendigen Techniken, die Sie brauchen, um eigene Spiele umsetzen zu könnenAnzeigen, Positionieren und Bewegen von Modellen, Einsatz von Animationen, Erstellen grafischer Benutzeroberflächen, Auswertung von Tastatur, Maus und anderen Eingabegeräten, Abspielen von Sounds sowie die Netzwerkprogrammierung. Alle Techniken werden anhand kleiner praktischer Beispiele anschaulich erläutert. Sie erhalten so das nötige Handwerkszeug, um Ihre eigenen Ideen kreativ umsetzen zu können. Auf der CDAlle Beispiele aus de.
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In den WarenkorbHardcover. Zustand: Very Good++. Book is in VG condition, prev owner name inside cover about 10 pages have a couple of lines of text neatly highlighted in yellow else very clean tight and bright. Very Prompt shipping with tracking.
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In den WarenkorbHardcover. Zustand: Very Good. The Book Very Good Condition. With No Remarks Or Highlights. 298 Pages With The Index. Used Book.books are NOT signed. We will state signed at the description section. we confirm they are signed via email or stated in the description box. - Specializing in academic, collectiblle and historically significant, providing the utmost quality and customer service satisfaction. For any questions feel free to email us.
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In den Warenkorbpaperback. Zustand: Good. 1st Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing and/or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
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In den WarenkorbHardback. Zustand: New. Almost every software project begins with the utterances, ""What will this cost?"" and ""When will this project be done?"" Once those words are spoken, project stakeholders begin to wrestle with how to produce an estimate. Accurately estimating the cost or time to complete a software project is a serious problem for many software engineers, developers and project managers who struggle with costs running double original estimates, putting their careers at risk. It is reported that nearly 50% of all software projects are shelved and that one of the major causes is poor estimation practices. If developing software for internal use, poor estimates can represent a significant drain on corporate profits. Worldwide growth in the number of companies specializing in the development of software for use by other companies is staggering. India alone has nearly 20,000 such companies. Intense competition has led to an increased demand for fixed-bid pricing in client/vendor relationships, and has made effective cost estimation even more important and, in many cases, critical to a firm's survival. There are many methods of estimation. Each method has its strengths and weaknesses, proponents and opponents. Knowing how and which one to use on a given project is key to developing acceptable estimates for either internal or external projects.Software Estimation Best Practices, Tools, and Techniques covers all facets of software estimation. It provides a detailed explanation of the various methods for estimating software size, development effort, cost, and schedule, including a comprehensive explanation of test effort estimation. Emphasizing that software estimation should be based on well-defined processes, it presents software estimation best practices and shows how to avoid common pitfalls. This guide offers direction on which methods are most appropriate for each of the different project types commonly executed in the software development space and criteria for selecting software estimation tools. This comprehensive desk reference explains software estimation from scratch to help the beginner and features advanced techniques for more experienced estimators. It details project scheduling, including resource leveling and the concept of productivity, as applicable to software estimators, demonstrating the many benefits of moving from the current macro-productivity approach to a micro-productivity approach in software estimation. Software Estimation Best Practices, Tools, and Techniques: A Complete Guide for Software Project Estimators caters to the needs of all software project stakeholders, from novice to expert. It provides the valuable guidance needed to estimate the cost and time required to complete software projects within a reasonable margin of error for effective software development.
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In den Warenkorbpaperback. Zustand: Good. 1st Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
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In den WarenkorbZustand: Good. May have some shelf-wear due to normal use. Your purchase funds free job training and education in the greater Seattle area. Thank you for supporting Goodwills nonprofit mission!
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In den WarenkorbGebunden. Zustand: New. Über den AutorMurali Chemuturi is an expert in IT and software development, with more than 23 years experience in the field.KlappentextThis desk reference covers all facets of software estimation, includi.
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In den WarenkorbHardback. Zustand: New. Almost every software project begins with the utterances, ""What will this cost?"" and ""When will this project be done?"" Once those words are spoken, project stakeholders begin to wrestle with how to produce an estimate. Accurately estimating the cost or time to complete a software project is a serious problem for many software engineers, developers and project managers who struggle with costs running double original estimates, putting their careers at risk. It is reported that nearly 50% of all software projects are shelved and that one of the major causes is poor estimation practices. If developing software for internal use, poor estimates can represent a significant drain on corporate profits. Worldwide growth in the number of companies specializing in the development of software for use by other companies is staggering. India alone has nearly 20,000 such companies. Intense competition has led to an increased demand for fixed-bid pricing in client/vendor relationships, and has made effective cost estimation even more important and, in many cases, critical to a firm's survival. There are many methods of estimation. Each method has its strengths and weaknesses, proponents and opponents. Knowing how and which one to use on a given project is key to developing acceptable estimates for either internal or external projects.Software Estimation Best Practices, Tools, and Techniques covers all facets of software estimation. It provides a detailed explanation of the various methods for estimating software size, development effort, cost, and schedule, including a comprehensive explanation of test effort estimation. Emphasizing that software estimation should be based on well-defined processes, it presents software estimation best practices and shows how to avoid common pitfalls. This guide offers direction on which methods are most appropriate for each of the different project types commonly executed in the software development space and criteria for selecting software estimation tools. This comprehensive desk reference explains software estimation from scratch to help the beginner and features advanced techniques for more experienced estimators. It details project scheduling, including resource leveling and the concept of productivity, as applicable to software estimators, demonstrating the many benefits of moving from the current macro-productivity approach to a micro-productivity approach in software estimation. Software Estimation Best Practices, Tools, and Techniques: A Complete Guide for Software Project Estimators caters to the needs of all software project stakeholders, from novice to expert. It provides the valuable guidance needed to estimate the cost and time required to complete software projects within a reasonable margin of error for effective software development.
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In den WarenkorbHardcover. Zustand: Brand New. 298 pages. 9.00x6.25x1.00 inches. In Stock.
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In den WarenkorbZustand: New.
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In den WarenkorbZustand: New. Brand new! Please provide a physical shipping address.
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In den WarenkorbZustand: New.
Verlag: J. Ross Publishing, Incorporated, 2009
ISBN 10: 1604270241 ISBN 13: 9781604270242
Sprache: Englisch
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 78,00
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In den WarenkorbZustand: New. pp. xxi + 298 Illus.