This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. Integrating artistic practice, anatomical understanding, and technological innovation, the book charts the evolution of facial animation from traditional rigging and motion capture to the new frontiers of real-time performance and immersive environments.
Through close examination of modelling, rigging, capture, and design processes, it reveals how the animated face functions as both an expressive surface and a communicative interface within digital media. Each chapter connects aesthetic analysis with technical insight, connecting creative experimentation to scientific perspectives on motion and expression.
Combining creative analysis with production-based case studies, this book provides animators, researchers, and creative technologists with a framework for designing and interpreting digital faces. It demonstrates how facial performance continues to evolve across 3D cinema, interactive games, and extended realities, transforming how we perceive, perform, and connect within virtual worlds.
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Dr Amrinder Singh Romana is a creative technologist, educator, and industry professional whose work bridges digital storytelling, animation, and immersive media. With over two decades of experience across teaching and practice, he is currently Head of School at MetStudios, BIMM University, where he leads curriculum development across animation, games, VFX, and emerging forms of screen production.
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Paperback. Zustand: new. Paperback. This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. Integrating artistic practice, anatomical understanding, and technological innovation, this book charts the evolution of facial animation from traditional rigging and motion capture to the new frontiers of realtime performance and immersive environments.Through close examination of modelling, rigging, capture, and design processes, it reveals how the animated face functions as both an expressive surface and a communicative interface within digital media. Each chapter connects aesthetic analysis with technical insight, connecting creative experimentation to scientific perspectives on motion and expression.Combining creative analysis with productionbased case studies, this book provides animators, researchers, and creative technologists with a framework for designing and interpreting digital faces. It demonstrates how facial performance continues to evolve across 3D cinema, interactive games, and extended realities, transforming how we perceive, perform, and connect within virtual worlds. This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. It charts the evolution of facial animation from traditional rigging and motion capture to new frontiers of real-time performance and immersive environments. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9781032813479
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Paperback. Zustand: new. Paperback. This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. Integrating artistic practice, anatomical understanding, and technological innovation, this book charts the evolution of facial animation from traditional rigging and motion capture to the new frontiers of realtime performance and immersive environments.Through close examination of modelling, rigging, capture, and design processes, it reveals how the animated face functions as both an expressive surface and a communicative interface within digital media. Each chapter connects aesthetic analysis with technical insight, connecting creative experimentation to scientific perspectives on motion and expression.Combining creative analysis with productionbased case studies, this book provides animators, researchers, and creative technologists with a framework for designing and interpreting digital faces. It demonstrates how facial performance continues to evolve across 3D cinema, interactive games, and extended realities, transforming how we perceive, perform, and connect within virtual worlds. This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. It charts the evolution of facial animation from traditional rigging and motion capture to new frontiers of real-time performance and immersive environments. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Bestandsnummer des Verkäufers 9781032813479
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Zustand: New. Dr Amrinder Singh Romana is a creative technologist, educator, and industry professional whose workbridges digital storytelling, animation, and immersive media, with over two decades of experience acrossteaching and practice.Thi. Bestandsnummer des Verkäufers 2894777684
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Taschenbuch. Zustand: Neu. Neuware - This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. Integrating artistic practice, anatomical understanding, and technological innovation, this book charts the evolution of facial animation from traditional rigging and motion capture to the new frontiers of real¿time performance and immersive environments.Through close examination of modelling, rigging, capture, and design processes, it reveals how the animated face functions as both an expressive surface and a communicative interface within digital media. Each chapter connects aesthetic analysis with technical insight, connecting creative experimentation to scientific perspectives on motion and expression.Combining creative analysis with production¿based case studies, this book provides animators, researchers, and creative technologists with a framework for designing and interpreting digital faces. It demonstrates how facial performance continues to evolve across 3D cinema, interactive games, and extended realities, transforming how we perceive, perform, and connect within virtual worlds. Bestandsnummer des Verkäufers 9781032813479
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Paperback. Zustand: new. Paperback. This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. Integrating artistic practice, anatomical understanding, and technological innovation, this book charts the evolution of facial animation from traditional rigging and motion capture to the new frontiers of realtime performance and immersive environments.Through close examination of modelling, rigging, capture, and design processes, it reveals how the animated face functions as both an expressive surface and a communicative interface within digital media. Each chapter connects aesthetic analysis with technical insight, connecting creative experimentation to scientific perspectives on motion and expression.Combining creative analysis with productionbased case studies, this book provides animators, researchers, and creative technologists with a framework for designing and interpreting digital faces. It demonstrates how facial performance continues to evolve across 3D cinema, interactive games, and extended realities, transforming how we perceive, perform, and connect within virtual worlds. This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. It charts the evolution of facial animation from traditional rigging and motion capture to new frontiers of real-time performance and immersive environments. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Bestandsnummer des Verkäufers 9781032813479
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Taschenbuch. Zustand: Neu. Facial Animation in 3D, Games, and Extended Realities | Amrinder Singh Romana | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2026 | Taylor & Francis Ltd | EAN 9781032813479 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. Bestandsnummer des Verkäufers 135970851
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