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Verlag: Independently Published, 2025
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Paperback. Zustand: new. Paperback. Modern Game Development with Rust and Bevy - Volume 1Fundamentals & 2D Game DevelopmentA developer's guide to building blazing-fast 2D & 3D games using Rust, Bevy, and the data-driven ECS paradigm.A New Era of Safe and Modern Game ProgrammingModern Game Development with Rust and Bevy (Volume 1…) introduces a powerful, performance-driven approach to creating games using the Rust programming language and the Bevy engine. Designed for developers who value reliability, scalability, and speed, this volume demonstrates how to combine Rust's memory safety with Bevy's data-oriented Entity-Component-System (ECS) model to produce modern, maintainable, and efficient games.Through a complete, project-based learning path, readers progress from a clean setup to a finished 2D platformer. Each chapter builds upon professional software engineering principles, ensuring that every feature added contributes to a stable and extensible architecture.From Fundamentals to Full ProjectsThis book provides a comprehensive roadmap to contemporary game development with Rust, emphasizing clarity, performance, and modular design. You will configure the toolchain, design your first systems, and gradually evolve into a complete production workflow.Topics are introduced sequentially, guiding readers from setup to polish: Configure a professional Rust + Bevy environment using rustup and CargoMaster the ECS architecture, designing efficient components, systems, and queriesImplement responsive input handling, sprite animation, and camera systemsIntegrate physics using bevy_rapier2d and collision-driven gameplay logicApply sound management, UI elements, and particle systemsProfile and optimize performance using Rust's diagnostic and benchmarking toolsPrepare for advanced topics in Volume 2, including 3D rendering, AI, and networkingEach step results in tangible progress toward a complete 2D game, reinforcing both technical skill and architectural understanding.Why Rust and BevyTraditional engines often trade off between safety and speed. Rust's strict compile-time guarantees remove entire classes of runtime errors, while Bevy's ECS design promotes clear separation of logic and data for maximum parallelism. Together, they provide an ideal foundation for building high-performance games without sacrificing reliability or readability.What You Will AchieveBy the end of this volume, you will have constructed a fully functional 2D platformer built entirely in Rust and Bevy. More importantly, you will understand the underlying architecture and development process that enable modern, scalable game engines. The knowledge gained here will prepare you to advance into complex rendering, asset streaming, and AI systems in the following volumes.Who This Book Is ForThis volume is written for intermediate programmers familiar with Rust's syntax and ownership model who wish to explore game engine development through a modern, low-level lens. It is equally suited to: Systems programmers transitioning from C++ or Java to RustGame developers seeking a performant, data-driven workflowEngineers and researchers building simulations, tools, or interactive applicationsReaders will gain the knowledge to architect real-time systems that are safe, concurrent, and highly maintainable.Modern Game Development with Rust and Bevy (Volume 1) equips developers with the tools and mindset required to thrive in the next generation of systems-level g Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Verlag: Independently Published, 2025
- Softcover
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Verlag: Independently Published, 2025
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Verlag: Independently Published, 2025
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Verlag: Independently Published, 2025
- Softcover
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Paperback. Zustand: new. Paperback. Modern Game Development with Rust and Bevy - Volume 1Fundamentals & 2D Game DevelopmentA developer's guide to building blazing-fast 2D & 3D games using Rust, Bevy, and the data-driven ECS paradigm.A New Era of Safe and Modern Game ProgrammingModern Game Development with Rust and Bevy (Volume 1…) introduces a powerful, performance-driven approach to creating games using the Rust programming language and the Bevy engine. Designed for developers who value reliability, scalability, and speed, this volume demonstrates how to combine Rust's memory safety with Bevy's data-oriented Entity-Component-System (ECS) model to produce modern, maintainable, and efficient games.Through a complete, project-based learning path, readers progress from a clean setup to a finished 2D platformer. Each chapter builds upon professional software engineering principles, ensuring that every feature added contributes to a stable and extensible architecture.From Fundamentals to Full ProjectsThis book provides a comprehensive roadmap to contemporary game development with Rust, emphasizing clarity, performance, and modular design. You will configure the toolchain, design your first systems, and gradually evolve into a complete production workflow.Topics are introduced sequentially, guiding readers from setup to polish: Configure a professional Rust + Bevy environment using rustup and CargoMaster the ECS architecture, designing efficient components, systems, and queriesImplement responsive input handling, sprite animation, and camera systemsIntegrate physics using bevy_rapier2d and collision-driven gameplay logicApply sound management, UI elements, and particle systemsProfile and optimize performance using Rust's diagnostic and benchmarking toolsPrepare for advanced topics in Volume 2, including 3D rendering, AI, and networkingEach step results in tangible progress toward a complete 2D game, reinforcing both technical skill and architectural understanding.Why Rust and BevyTraditional engines often trade off between safety and speed. Rust's strict compile-time guarantees remove entire classes of runtime errors, while Bevy's ECS design promotes clear separation of logic and data for maximum parallelism. Together, they provide an ideal foundation for building high-performance games without sacrificing reliability or readability.What You Will AchieveBy the end of this volume, you will have constructed a fully functional 2D platformer built entirely in Rust and Bevy. More importantly, you will understand the underlying architecture and development process that enable modern, scalable game engines. The knowledge gained here will prepare you to advance into complex rendering, asset streaming, and AI systems in the following volumes.Who This Book Is ForThis volume is written for intermediate programmers familiar with Rust's syntax and ownership model who wish to explore game engine development through a modern, low-level lens. It is equally suited to: Systems programmers transitioning from C++ or Java to RustGame developers seeking a performant, data-driven workflowEngineers and researchers building simulations, tools, or interactive applicationsReaders will gain the knowledge to architect real-time systems that are safe, concurrent, and highly maintainable.Modern Game Development with Rust and Bevy (Volume 1) equips developers with the tools and mindset required to thrive in the next generation of sy Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Verlag: Independently Published, 2025
- Softcover
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