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  • Bryan Outis

    Verlag: Independently Published, 2025

    ISBN 13: 9798276385792

    Anbieter: Grand Eagle Retail, Bensenville, IL, USA

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

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    EUR 29,65

    Versand gratis
    Versand innerhalb von USA

    Anzahl: 1 verfügbar

    In den Warenkorb

    Paperback. Zustand: new. Paperback. SwiftUI is often seen as a UI framework-but hidden beneath its declarative syntax is the foundation for a fast, modern, real-time engine. Building Interactive SwiftUI Game Engines reveals this untapped power and shows you how to use SwiftUI as a high-performance environment for building games, simulations, and deeply interactive interfaces on iOS, iPadOS, and macOS. A new era of SwiftUI development is emerging-one where interfaces are not just displayed, but simulated. Where screens pulse with motion, react to physics, and behave like living, responsive worlds.Building Interactive SwiftUI Game Engines pulls you directly into that evolution.This is not a book about making simple animations or stacking views. It's a deep, hands-on journey into crafting real game engine architecture using SwiftUI's most overlooked high-performance tools. You'll explore how TimelineView becomes a heartbeat, how Canvas becomes a rendering space, and how modern Swift logic becomes the core of a responsive, data-driven engine.With a cinematic, engineer-level perspective, this book walks you through building systems-not scripts. It teaches you how to construct engines that scale, worlds that move, and interfaces that feel alive. Smooth loops. Efficient rendering. Precise math. Real-time interaction.All built with pure SwiftUI.The result? A practical, future-proof guide to creating interactive experiences that go far beyond traditional apps.KEY FEATURESA complete, modern SwiftUI game engine architecture from scratchHands-on techniques for Canvas, TimelineView, ECS, physics, and performanceReal-time rendering methods tailored for SwiftUI's Immediate ModeClear walkthroughs for input handling, collision systems, and vector mathProfessional-level guidance for shaders, effects, particles, and polishFull real-world workflow: debugging, profiling, publishing, and device optimization Why This Book Stands OutMost SwiftUI resources stop at animations and UI patterns. This book goes further-deep into the mechanics of real-time systems and high-performance rendering. It replaces guesswork with clarity, turning complex engine design into practical, approachable steps. Future-focused and technically grounded, it bridges modern SwiftUI with techniques used in full-scale engines, giving you reusable patterns you can adapt across games, tools, and interactive interfaces. No fluff, no shortcuts-just a clean, authoritative path to mastering interactive SwiftUI. Who This Book Is ForThis book is for developers who want to move beyond static SwiftUI layouts and into building responsive, animated, real-time experiences-whether you're a curious beginner, an iOS developer exploring game loops and physics, or a creator looking to fuse SwiftUI with interactive systems. It welcomes readers who want clarity, structure, and the confidence to build sophisticated engines without relying on SpriteKit, Unity, or external frameworks.5. What You'll GainA real understanding of SwiftUI as a high-performance rendering ecosystemThe ability to build your own SwiftUI-based game loop and engine coreConfidence in applying physics, movement, timing, and Delta Time mathA solid grasp of advanced Canvas rendering and GPU-friendly workflowsSkills to design ECS architecture for scalable, flexible game logicTechniques for VFX, shaders, particles, audio, and haptic feedbackProduction-ready insights for profiling, optimizing, and shipping your engineA reusable mental model for building games and interactive, dynamic appsA reusable, long- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Bryan Outis

    Verlag: Independently Published, 2025

    ISBN 13: 9798276385792

    Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Verkäufer kontaktieren

    EUR 31,85

    EUR 43,20 Versand
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 1 verfügbar

    In den Warenkorb

    Paperback. Zustand: new. Paperback. SwiftUI is often seen as a UI framework-but hidden beneath its declarative syntax is the foundation for a fast, modern, real-time engine. Building Interactive SwiftUI Game Engines reveals this untapped power and shows you how to use SwiftUI as a high-performance environment for building games, simulations, and deeply interactive interfaces on iOS, iPadOS, and macOS. A new era of SwiftUI development is emerging-one where interfaces are not just displayed, but simulated. Where screens pulse with motion, react to physics, and behave like living, responsive worlds.Building Interactive SwiftUI Game Engines pulls you directly into that evolution.This is not a book about making simple animations or stacking views. It's a deep, hands-on journey into crafting real game engine architecture using SwiftUI's most overlooked high-performance tools. You'll explore how TimelineView becomes a heartbeat, how Canvas becomes a rendering space, and how modern Swift logic becomes the core of a responsive, data-driven engine.With a cinematic, engineer-level perspective, this book walks you through building systems-not scripts. It teaches you how to construct engines that scale, worlds that move, and interfaces that feel alive. Smooth loops. Efficient rendering. Precise math. Real-time interaction.All built with pure SwiftUI.The result? A practical, future-proof guide to creating interactive experiences that go far beyond traditional apps.KEY FEATURESA complete, modern SwiftUI game engine architecture from scratchHands-on techniques for Canvas, TimelineView, ECS, physics, and performanceReal-time rendering methods tailored for SwiftUI's Immediate ModeClear walkthroughs for input handling, collision systems, and vector mathProfessional-level guidance for shaders, effects, particles, and polishFull real-world workflow: debugging, profiling, publishing, and device optimization Why This Book Stands OutMost SwiftUI resources stop at animations and UI patterns. This book goes further-deep into the mechanics of real-time systems and high-performance rendering. It replaces guesswork with clarity, turning complex engine design into practical, approachable steps. Future-focused and technically grounded, it bridges modern SwiftUI with techniques used in full-scale engines, giving you reusable patterns you can adapt across games, tools, and interactive interfaces. No fluff, no shortcuts-just a clean, authoritative path to mastering interactive SwiftUI. Who This Book Is ForThis book is for developers who want to move beyond static SwiftUI layouts and into building responsive, animated, real-time experiences-whether you're a curious beginner, an iOS developer exploring game loops and physics, or a creator looking to fuse SwiftUI with interactive systems. It welcomes readers who want clarity, structure, and the confidence to build sophisticated engines without relying on SpriteKit, Unity, or external frameworks.5. What You'll GainA real understanding of SwiftUI as a high-performance rendering ecosystemThe ability to build your own SwiftUI-based game loop and engine coreConfidence in applying physics, movement, timing, and Delta Time mathA solid grasp of advanced Canvas rendering and GPU-friendly workflowsSkills to design ECS architecture for scalable, flexible game logicTechniques for VFX, shaders, particles, audio, and haptic feedbackProduction-ready insights for profiling, optimizing, and shipping your engineA reusable mental model for building games and interactive, dynamic appsA re Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Bryan Outis

    Verlag: Amazon Digital Services LLC - Kdp, 2025

    ISBN 13: 9798276385792

    Anbieter: PBShop.store US, Wood Dale, IL, USA

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Verkäufer kontaktieren

    Print-on-Demand

    EUR 29,66

    Versand gratis
    Versand innerhalb von USA

    Anzahl: Mehr als 20 verfügbar

    In den Warenkorb

    PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Bryan Outis

    Verlag: Amazon Digital Services LLC - Kdp, 2025

    ISBN 13: 9798276385792

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Verkäufer kontaktieren

    Print-on-Demand

    EUR 27,67

    EUR 4,86 Versand
    Versand von Vereinigtes Königreich nach USA

    Anzahl: Mehr als 20 verfügbar

    In den Warenkorb

    PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.