Sprache: Englisch
Verlag: Createspace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Paperback. Zustand: Good. No Jacket. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustrator). Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Anbieter: Anybook.com, Lincoln, Vereinigtes Königreich
EUR 23,79
Anzahl: 1 verfügbar
In den WarenkorbZustand: Good. Volume 5920. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9783642111976.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 60,61
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New.
Anbieter: Antiquariaat Hovingh, Haarlem, Niederlande
Soft cover. Zustand: Fine. Roberto Appiani; Paul Balayer; Frank Coffa; Emanuela Cucchiari; Kevin Dixon; Gary Freeman; Walter Gabriel; Adalberto Giazotto; Peter Huber; Jan Kanis; Dawn Kellett; Eckehard Julius Petsch; Roberto Pucci; George Rossman; Thomas Schüpbach; Jeff Scovil; Fred Wilda (illustrator). In fine condition.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 60,60
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Sprache: Englisch
Verlag: Springer-Verlag Gmbh Dez 2009, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. 273 pp. Englisch.
Zustand: New. pp. x + 273.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 65,15
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2010
ISBN 10: 3642111971 ISBN 13: 9783642111976
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 78,96
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 273 pages. 9.00x6.00x0.75 inches. In Stock.
Sprache: Englisch
Verlag: Springer, Springer Spektrum, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Agents for Games and Simulations | Trends in Techniques, Concepts and Design | Frank Dignum (u. a.) | Taschenbuch | x | Englisch | 2009 | Springer | EAN 9783642111976 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
EUR 147,95
Anzahl: 1 verfügbar
In den WarenkorbPerfect Paperback. Zustand: New. Roberto Appiani; Paul Balayer; Frank Coffa; Emanuela Cucchiari; Kevin Dixon; Gary Freeman; Walter Gabriel; Adalberto Giazotto; Peter Huber; Jan Kanis; Dawn Kellett; Eckehard Julius Petsch; Roberto Pucci; George Rossman; Thomas Schüpbach; Jeff Scovil; Fred Wilda (illustrator). NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Sprache: Englisch
Verlag: CreateSpace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 17,93
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustrator). 220 pages. 8.50x5.50x0.56 inches. This item is printed on demand.
Sprache: Englisch
Verlag: Createspace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 18,67
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback / softback. Zustand: New. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustrator). This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Sprache: Englisch
Verlag: Createspace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich
EUR 22,66
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: new. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustrator). Paperback. MONSTER! #28/29 Amazon hypeOkay, this here's our first ever (and hopefully last!) "double" issue, which has twice as many pages as our usual average-sized ish, hence it must be our. Spring Special! However, rather than come up with a paragraph of sales hype which is twice as long as usual, we're just gonna keep things short (unlike the mag itself!) and sweet. Thanks to our regular reliable roster of talented scribes (and artists) - plus a few new contributors besides - we've got a gigantic grab-bag of monstersome goodness (and BADness) for you: including articles about/reviews of a clutch of HPL-themed movies; Jess Franco's 1970s "monster mash" trilogy; '70s FRANKENSTEIN made-for-TV flicks; a cinema/pop culture career overview of Countess Elizabeth Bathory; Pt.2 of "Australian Gothic", about the 1929 Australian stage tour of the play DRACULA; the obscure 1960s monster mag called SHRIEK!; Mexi-mummy movies featuring the shabby shamble known as Popoca; plus plentiful other features interspersed throughout, of both the written word and visual art kinds. Individual movies covered include DAGON (2001), THE COLOR OUT OF SPACE (2010), CULT OF THE COBRA (1955), IN THE MOUTH OF MADNESS (1994), THE PROJECTED MAN (1966), CTHULHU MANSION (1990), HOUSE (1986), THE BLOOD BEAST TERROR (1967), THE PROMISE KEEPER (2006), plus more besides. Our vaster than usual list of writing contribs totals Michael Hauss, Seb Godin, Cedric Monget, Eric Messina, John Harrison, Bill Adcock, Martin Nunez, Troy Howarth, Stephen R. Bissette, Andy Ross, Daniel Best, Christos Mouroukis, Matthew E. Banks, Ian Coleman, John Goodrich, Les Moore, Brian Harris, Tony Strauss, Steve Fenton, and Tim Paxton, plus we have some real snazzy artwork contributions from Matt Bradshaw, Jeff Grimal and Andy Ross. Then there's book and comic reviews, plus a whole whack of info regarding the video availability of specific movie titles covered. Get set for Creature feature overload! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 77,38
Anzahl: 4 verfügbar
In den WarenkorbZustand: New. Print on Demand pp. x + 273 Illus.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. PRINT ON DEMAND pp. x + 273.
Sprache: Englisch
Verlag: Springer Berlin Heidelberg, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Anbieter: moluna, Greven, Deutschland
EUR 48,37
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent di.
Sprache: Englisch
Verlag: Springer, Springer Dez 2009, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 248 pp. Englisch.