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  • Sprache: Englisch

    Verlag: Amazon Digital Services LLC - Kdp Aug 2026, 2026

    9798192740378

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 57,01

    EUR 35,00 Versand 
    Versand von Deutschland nach USA

    Anzahl: 2 verfügbar

    Taschenbuch. Zustand: Neu. Neuware - You've watched the tutorials. You've read the docs. You still haven't shipped a game.That's not a discipline problem - it's a workflow problem. This book teaches the layer nobody else covers: how to direct an AI coding partner through an actual Unity project, from a blank scene to a live store listing, without losing track of your own codebase or stalling out in the last stretch before launch.Inside: when to hand off implementation and when to hold the leash tight - save systems that survive a mid-write crash - reading AI output critically instead of trusting it because it compiled - monetization and build pipeline gotchas that never show up in the Editor - and the specific, nameable reason most solo projects die ten percent from the finish line, and how to not let that happen to yours.You already know Unity. This is the part nobody taught you. …

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798192740378

    • Softcover
    • Print-on-Demand

    Anbieter: California Books, Miami, FL, USACalifornia Books

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    Zustand: Neu

    EUR 34,94

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    Zustand: New. Print on Demand.

  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798192740378

    • Softcover
    • Print-on-Demand

    Anbieter: CitiRetail, Stevenage, Vereinigtes KönigreichCitiRetail

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    Zustand: Neu

    EUR 38,38

    EUR 43,79 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 1 verfügbar

    Paperback. Zustand: new. Paperback. You've watched the tutorials. You've read the docs. You still haven't shipped a game.That's not a discipline problem - it's a workflow problem. This book teaches the layer nobody else covers: how to direct an AI coding partner through an actual Unity project, from a blank scene to a live store listing, without losing track of your own codebase or stalling out in the last stretch before launch.Inside: when to hand off implementation and when to hold the leash tight - save systems that survive a mid-write crash - reading AI output critically instead of trusting it because it compiled - monetization and build pipeline gotchas that never show up in the Editor - and the specific, nameable reason most solo projects die ten percent from the finish line, and how to not let that happen to yours.You already know Unity. This is the part nobody taught you. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…