Leon arndt (13 Ergebnisse)

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  • Sprache: Deutsch

    Verlag: Econ Verlag

    3430211190 / 9783430211192

    • Hardcover

    Anbieter: Chiron Media, Wallingford, Vereinigtes KönigreichChiron Media

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    Zustand: Neu

    EUR 19,15

    EUR 18,27 Versand 
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    hardcover. Zustand: New.

  • Sprache: Deutsch

    Verlag: Econ Verlag, 2024

    3430211190 / 9783430211192

    • Hardcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 25,75

    EUR 11,80 Versand 
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    Zustand: Brand New. 280 pages. German language. 5.59x8.70x1.06 inches. In Stock.

  • Sprache: Englisch

    Verlag: GRIN Verlag, GRIN Verlag Aug 2020, 2020

    334619695X / 9783346196958

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 47,95

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    Taschenbuch. Zustand: Neu. Neuware - Bachelor Thesis from the year 2020 in the subject Design (Industry, Graphics, Fashion), grade: 1.3, University of Applied Sciences Darmstadt, course: Animation & Game, language: English, abstract: Growth is an intrinsic element of human nature. Humans age and develop with the passage of time. Video games use elements of such desires for growth to power their gameplay. Player growth systems analyze the changes that a player and their player character experience during gameplay. This includes the visual changes, ability upgrades, as well as the emotional development that takes place during the story. Thus, a framework is presented to investigate how games with player growth systems are structured and how player characters evolve inside these games.This framework is then applied to a game project during its development to show how these tools can be used in an actual project. This process of implementation serves to visualize concrete examples of player growth systems. Specifically, the focus of the project was on the idea of plant growth in a third-person action game.The game developed during the project is tested in user tests to study the impact of player growth systems on engagement and gameplay structure. For this, a survey is used. It was found that players enjoyed learning new abilities and growing visually. Finally, the limitations of player growth systems are presented. This includes growth stagnation (lack of new end-game content).…

  • Sprache: Deutsch

    Verlag: Econ, 2024

    3430211190 / 9783430211192

    • Hardcover

    Anbieter: moluna, Greven, Deutschlandmoluna

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    Zustand: Neu

    EUR 24,99

    EUR 48,99 Versand 
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    Zustand: New.

  • Zustand: Gebraucht - Sehr gut

    EUR 7,85

    EUR 75,00 Versand 
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    Broschiert. Zustand: Sehr gut. 336 Seiten Leichte äußere Mängel - Buch ist als Mängelexemplar gekennzeichnet - Buch ansonsten in sehr gutem und ungelesenem Zustand - Jeder Lieferung liegt eine ordentliche Rechnung mit ausgewiesener MwSt. bei Sprache: Deutsch Gewicht in Gramm: 510.

  • Zustand: Gebraucht - Gut

    EUR 11,13

    EUR 80,70 Versand 
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    hardcover. Zustand: Gut. 336 Seiten; 9783430211192.3 Gewicht in Gramm: 500.

  • Sprache: Deutsch

    Verlag: Klinkhardt Verlag;, 1912

    Anbieter: books4less (Versandantiquariat Petra Gros GmbH & Co. KG), Welling, Deutschlandbooks4less (Versandantiquariat Petra Gros GmbH & Co. KG)

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    Zustand: Gebraucht - Gut

    EUR 38,95

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    In den Warenkorb

    gebundene Ausgabe. Zustand: Gut. 642 Seiten; Das hier angebotene Buch stammt aus einer teilaufgelösten Bibliothek und kann die entsprechenden Kennzeichnungen aufweisen (Rückenschild, Instituts-Stempel.); der Buchzustand ist ansonsten ordentlich und dem Alter entsprechend gut. Namensvermerk des Vorbesitzers im Vorsatz. Buchrücken etwas eingerissen. Sprache: Deutsch Gewicht in Gramm: 1485.…

  • Zustand: Gebraucht - Gut

    EUR 20,00

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    In den Warenkorb

    Halbleinen 18*27. Zustand: Gut. XXII, 642 S. : Mit 10 Abb. im Text u. 22 Taf. gebraucht gut, Bibliothekexemplar, Schnitt angeschmutzt, innen teilweise fleckig 200735662 Sprache: Deutsch Gewicht in Gramm: 1500.

  • Zustand: Neu

    EUR 35,86

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    In den Warenkorb

    LeatherBound. Zustand: New. BOOKS ARE EXEMPT FROM IMPORT DUTIES AND TARIFFS; NO EXTRA CHARGES APPLY. LeatherBound edition. Condition: New. Reprinted from 1908 edition. Leather Binding on Spine and Corners with Golden leaf printing on spine. Bound in genuine leather with Satin ribbon page markers and Spine with raised gilt bands. A perfect gift for your loved ones. Pages: 703 NO changes have been made to the original text. This is NOT a retyped or an ocr'd reprint. Illustrations, Index, if any, are included in black and white. Each page is checked manually before printing. As this print on demand book is reprinted from a very old book, there could be some missing or flawed pages, but we always try to make the book as complete as possible. Fold-outs, if any, are not part of the book. If the original book was published in multiple volumes then this reprint is of only one volume, not the whole set. Sewing binding for longer life, where the book block is actually sewn (smythe sewn/section sewn) with thread before binding which results in a more durable type of binding. Pages: 703 Schnapper-Arndt, Gottlieb, 1846-1904,Zeitlin, Leon, 1876-.…

  • Sprache: Englisch

    Verlag: GRIN Verlag, GRIN Verlag Aug 2020, 2020

    334619695X / 9783346196958

    • Softcover
    • Print-on-Demand

    Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, DeutschlandBuchWeltWeit Ludwig Meier e.K.

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    Zustand: Neu

    EUR 47,95

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    Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Bachelor Thesis from the year 2020 in the subject Design (Industry, Graphics, Fashion), grade: 1.3, University of Applied Sciences Darmstadt, course: Animation & Game, language: English, abstract: Growth is an intrinsic element of human nature. Humans age and develop with the passage of time. Video games use elements of such desires for growth to power their gameplay. Player growth systems analyze the changes that a player and their player character experience during gameplay. This includes the visual changes, ability upgrades, as well as the emotional development that takes place during the story. Thus, a framework is presented to investigate how games with player growth systems are structured and how player characters evolve inside these games.This framework is then applied to a game project during its development to show how these tools can be used in an actual project. This process of implementation serves to visualize concrete examples of player growth systems. Specifically, the focus of the project was on the idea of plant growth in a third-person action game.The game developed during the project is tested in user tests to study the impact of player growth systems on engagement and gameplay structure. For this, a survey is used. It was found that players enjoyed learning new abilities and growing visually. Finally, the limitations of player growth systems are presented. This includes growth stagnation (lack of new end-game content). 144 pp. Englisch.…

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    Zustand: Neu

    EUR 36,55

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    In den Warenkorb

    Leather Bound. Zustand: New. Language: German. Language: German. Presenting an Exquisite Leather-Bound Edition, expertly crafted with Original Natural Leather that gracefully adorns the spine and corners. The allure continues with Golden Leaf Printing that adds a touch of elegance, while Hand Embossing on the rounded spine lends an artistic flair. This masterpiece has been meticulously reprinted in 2024, utilizing the invaluable guidance of the original edition published many years ago in 1908. The contents of this book are presented in classic black and white. Its durability is ensured through a meticulous sewing binding technique, enhancing its longevity. Imprinted on top-tier quality paper. A team of professionals has expertly processed each page, delicately preserving its content without alteration. Due to the vintage nature of these books, every page has been manually restored for legibility. However, in certain instances, occasional blurriness, missing segments, or faint black spots might persist. We sincerely hope for your understanding of the challenges we faced with these books. Recognizing their significance for readers seeking insight into our historical treasure, we've diligently restored and reissued them. Our intention is to offer this valuable resource once again. We eagerly await your feedback, hoping that you'll find it appealing and will generously share your thoughts and recommendations. Lang: - German, Pages: - 702, Print on Demand. If it is a multi-volume set, then it is only a single volume. We are specialised in Customisation of books, if you wish to opt different color leather binding, you may contact us. This service is chargeable. Product Disclaimer: Kindly be informed that, owing to the inherent nature of leather as a natural material, minor discolorations or textural variations may be perceptible. Explore the FOLIO EDITION (12x19 Inches): Available Upon Request. 702 702.…

  • Sprache: Englisch

    Verlag: GRIN Verlag, GRIN Verlag Aug 2020, 2020

    334619695X / 9783346196958

    • Softcover
    • Print-on-Demand

    Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschlandbuchversandmimpf2000

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    Zustand: Neu

    EUR 47,95

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    Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Bachelor Thesis from the year 2020 in the subject Computer Science - Games Engineering, grade: 1.3, University of Applied Sciences Darmstadt, course: Animation & Game, language: English, abstract: Growth is an intrinsic element of human nature. Humans age and develop with the passage of time. Video games use elements of such desires for growth to power their gameplay. Player growth systems analyze the changes that a player and their player character experience during gameplay. This includes the visual changes, ability upgrades, as well as the emotional development that takes place during the story. Thus, a framework is presented to investigate how games with player growth systems are structured and how player characters evolve inside these games.This framework is then applied to a game project during its development to show how these tools can be used in an actual project. This process of implementation serves to visualize concrete examples of player growth systems. Specifically, the focus of the project was on the idea of plant growth in a third-person action game.The game developed during the project is tested in user tests to study the impact of player growth systems on engagement and gameplay structure. For this, a survey is used. It was found that players enjoyed learning new abilities and growing visually. Finally, the limitations of player growth systems are presented. This includes growth stagnation (lack of new end-game content). 144 pp. Englisch.…

  • Sprache: Englisch

    Verlag: GRIN Verlag, 2020

    334619695X / 9783346196958

    • Softcover
    • Print-on-Demand

    Anbieter: preigu, Osnabrück, Deutschlandpreigu

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    Zustand: Neu

    EUR 47,95

    EUR 70,00 Versand 
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    Anzahl: 5 verfügbar

    Taschenbuch. Zustand: Neu. Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game | Leon Arndt | Taschenbuch | Englisch | 2020 | GRIN Verlag | EAN 9783346196958 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.…