Zustand: New.
Sprache: Englisch
Verlag: Michael Grinberg 3/2/2024, 2024
ISBN 10: 1068984015 ISBN 13: 9781068984013
Anbieter: BargainBookStores, Grand Rapids, MI, USA
Paperback or Softback. Zustand: New. Design & Development With Unreal Engine 5 & Blender. Book.
Zustand: As New. Unread book in perfect condition.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 40,46
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Zustand: As New. Unread book in perfect condition.
EUR 60,19
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In den WarenkorbHardback. Zustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 47,33
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In den WarenkorbZustand: New. In.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 47,33
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In den WarenkorbZustand: New. In.
Zustand: New.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 55,29
Anzahl: 1 verfügbar
In den WarenkorbHRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 50,19
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 53,95
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In den WarenkorbZustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 57,90
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In den WarenkorbZustand: New. In.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 55,04
Anzahl: 1 verfügbar
In den WarenkorbZustand: New.
Anbieter: PBShop.store US, Wood Dale, IL, USA
HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Sprache: Englisch
Verlag: Michael Grinberg Mär 2024, 2024
ISBN 10: 1068984007 ISBN 13: 9781068984006
Anbieter: Wegmann1855, Zwiesel, Deutschland
Buch. Zustand: Neu. Neuware -Note: This book is a culmination of detailed topics covering several areas of Unreal, Blender, scripting, art, and the industry. You can expect a variety of related topics mixed with the core learning to help you gain a stronger understanding and appreciation for the field and software. Game development requires several applications in conjuction with Unreal and Blender to optimize workflows, especially related to importing content, editing, scripting, and animation. You will also briefly learn about compiling a game narrative and creating concepts.Get ready to dive into the HOW's and the WHY's of general design and development for games, conceptualization, and animation. This book is for designers who want to expand their knowledge in utilizing various artistic 3D mediums and techniques in conjunction with programming, and/or quality assurance. This book will take you on a deep-dive into the intricacies, hands-on & theoretical importance of being a Technical Artist/Generalist in 3D modelling, animation, digital painting, programming in Unreal using blueprints and basic-to-intermediate C++, working in UX for QA or both. The topics covered in this book will also help in developing a perspective into managing and mentoring jr designers who are working in their first role as well as senior team members looking to expand their area of expertise.Designers and developers already familiar with the workflows in Unreal Engine and Blender will gain new perspectives to improve their pipelines through speed, productivity, and quality by using situational & issue-specific techniques for problem solving, while learning useful ways to avoid burnout by developing a healthy work-life-balance that one might be struggling to build for themselves or believe there are aspects that need improving and on that note; this book will also take an unbiased deep-dive into what it takes to make a strong impression in the gaming and general entertainment industry, no matter the creators age or experience.Readers will learn how to install Unreal Engine and Blender and to setup a simple scene in Unreal using both an empty project or starter content provided by Epic Games. After the initial steps and introduction, a thorough guide using text and images will be provided taking a quick but concise tour of the user interface in Blender and Unreal followed learning how to add a single mesh to the scene and continuing the modelling, texturing, rigging and animation process for that point forward.By the end of this book intermediate users will gain an advanced understanding and a new perspective on the world of game design & development all the while learning not to be afraid to use any and all tools at their disposal, in creative and 'unorthodox' ways. In turn, readers will be capable of passing on their prior and newfound knowledge to other aspiring creators in this field and beginners will spark a deeper interest into the world of 3D, 2D, and technology as a whole.This book allows all readers to follow at their own pace and to hone your skills for each point by taking your time.You will be encouraged to experiment, research, and combine various techniques. Any book or guide should be absorbed to the maximum capacity and used as a method of discovering and crafting a personal workflow and pipeline - just as true freedom within a game will enable players to continously revisit, feel inspired, and build their own story through events, and exploration!Tools and resources will always evolve but the concepts you learn, and the skills you gain will remain consistent, and applicable across any genre, medium, and software package. Enjoy the journey, embrace and take advantage of innovation, and you will find yourself quickly applying existing experience to new tools, versions, and skills!
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 62,68
Anzahl: 1 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 91,89
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: Karlsruher Institut Für Technologie, 2018
ISBN 10: 3731507811 ISBN 13: 9783731507819
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This work proposes a feature-based probabilistic data association and tracking approach (FBPDATA) for multi-object tracking. FBPDATA is based on re-identification and tracking of individual video image points (feature points) and aims at solving the problems of partial, split (fragmented), bloated or missed detections, which are due to sensory or algorithmic restrictions, limited field of view of the sensors, as well as occlusion situations.
Buch. Zustand: Neu. Design & Development With Unreal Engine 5 & Blender | Michael Grinberg | Buch | Englisch | 2024 | Michael Grinberg | EAN 9781068984006 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Sprache: Englisch
Verlag: Karlsruher Institut für Technologie, 2018
ISBN 10: 3731507811 ISBN 13: 9783731507819
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Feature-Based Probabilistic Data Association for Video-Based Multi-Object Tracking | Michael Grinberg | Taschenbuch | Englisch | 2018 | Karlsruher Institut für Technologie | EAN 9783731507819 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
Sprache: Englisch
Verlag: Michael Grinberg Mär 2024, 2024
ISBN 10: 1068984007 ISBN 13: 9781068984006
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - Note: This book is a culmination of detailed topics covering several areas of Unreal, Blender, scripting, art, and the industry. You can expect a variety of related topics mixed with the core learning to help you gain a stronger understanding and appreciation for the field and software. Game development requires several applications in conjuction with Unreal and Blender to optimize workflows, especially related to importing content, editing, scripting, and animation. You will also briefly learn about compiling a game narrative and creating concepts.Get ready to dive into the HOW's and the WHY's of general design and development for games, conceptualization, and animation. This book is for designers who want to expand their knowledge in utilizing various artistic 3D mediums and techniques in conjunction with programming, and/or quality assurance. This book will take you on a deep-dive into the intricacies, hands-on & theoretical importance of being a Technical Artist/Generalist in 3D modelling, animation, digital painting, programming in Unreal using blueprints and basic-to-intermediate C++, working in UX for QA or both. The topics covered in this book will also help in developing a perspective into managing and mentoring jr designers who are working in their first role as well as senior team members looking to expand their area of expertise.Designers and developers already familiar with the workflows in Unreal Engine and Blender will gain new perspectives to improve their pipelines through speed, productivity, and quality by using situational & issue-specific techniques for problem solving, while learning useful ways to avoid burnout by developing a healthy work-life-balance that one might be struggling to build for themselves or believe there are aspects that need improving and on that note; this book will also take an unbiased deep-dive into what it takes to make a strong impression in the gaming and general entertainment industry, no matter the creators age or experience.Readers will learn how to install Unreal Engine and Blender and to setup a simple scene in Unreal using both an empty project or starter content provided by Epic Games. After the initial steps and introduction, a thorough guide using text and images will be provided taking a quick but concise tour of the user interface in Blender and Unreal followed learning how to add a single mesh to the scene and continuing the modelling, texturing, rigging and animation process for that point forward.By the end of this book intermediate users will gain an advanced understanding and a new perspective on the world of game design & development all the while learning not to be afraid to use any and all tools at their disposal, in creative and 'unorthodox' ways. In turn, readers will be capable of passing on their prior and newfound knowledge to other aspiring creators in this field and beginners will spark a deeper interest into the world of 3D, 2D, and technology as a whole.This book allows all readers to follow at their own pace and to hone your skills for each point by taking your time.You will be encouraged to experiment, research, and combine various techniques. Any book or guide should be absorbed to the maximum capacity and used as a method of discovering and crafting a personal workflow and pipeline - just as true freedom within a game will enable players to continously revisit, feel inspired, and build their own story through events, and exploration!Tools and resources will always evolve but the concepts you learn, and the skills you gain will remain consistent, and applicable across any genre, medium, and software package. Enjoy the journey, embrace and take advantage of innovation, and you will find yourself quickly applying existing experience to new tools, versions, and skills!
EUR 55,88
Anzahl: Mehr als 20 verfügbar
In den WarenkorbHardback. Zustand: New.
Sprache: Englisch
Verlag: KIT Scientific Publishing, 2018
ISBN 10: 3731507811 ISBN 13: 9783731507819
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 130,00
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 296 pages. 8.27x5.83x0.67 inches. In Stock.
Sprache: Englisch
Verlag: Michael Grinberg Mär 2024, 2024
ISBN 10: 1068984007 ISBN 13: 9781068984006
Anbieter: Books-by-Floh, Paderborn, Deutschland
Buch. Zustand: Neu. Neuware -Note: This book is a culmination of detailed topics covering several areas of Unreal, Blender, scripting, art, and the industry. You can expect a variety of related topics mixed with the core learning to help you gain a stronger understanding and appreciation for the field and software. Game development requires several applications in conjuction with Unreal and Blender to optimize workflows, especially related to importing content, editing, scripting, and animation. You will also briefly learn about compiling a game narrative and creating concepts.Get ready to dive into the HOW's and the WHY's of general design and development for games, conceptualization, and animation. This book is for designers who want to expand their knowledge in utilizing various artistic 3D mediums and techniques in conjunction with programming, and/or quality assurance. This book will take you on a deep-dive into the intricacies, hands-on & theoretical importance of being a Technical Artist/Generalist in 3D modelling, animation, digital painting, programming in Unreal using blueprints and basic-to-intermediate C++, working in UX for QA or both. The topics covered in this book will also help in developing a perspective into managing and mentoring jr designers who are working in their first role as well as senior team members looking to expand their area of expertise.Designers and developers already familiar with the workflows in Unreal Engine and Blender will gain new perspectives to improve their pipelines through speed, productivity, and quality by using situational & issue-specific techniques for problem solving, while learning useful ways to avoid burnout by developing a healthy work-life-balance that one might be struggling to build for themselves or believe there are aspects that need improving and on that note; this book will also take an unbiased deep-dive into what it takes to make a strong impression in the gaming and general entertainment industry, no matter the creators age or experience.Readers will learn how to install Unreal Engine and Blender and to setup a simple scene in Unreal using both an empty project or starter content provided by Epic Games. After the initial steps and introduction, a thorough guide using text and images will be provided taking a quick but concise tour of the user interface in Blender and Unreal followed learning how to add a single mesh to the scene and continuing the modelling, texturing, rigging and animation process for that point forward.By the end of this book intermediate users will gain an advanced understanding and a new perspective on the world of game design & development all the while learning not to be afraid to use any and all tools at their disposal, in creative and 'unorthodox' ways. In turn, readers will be capable of passing on their prior and newfound knowledge to other aspiring creators in this field and beginners will spark a deeper interest into the world of 3D, 2D, and technology as a whole.This book allows all readers to follow at their own pace and to hone your skills for each point by taking your time.You will be encouraged to experiment, research, and combine various techniques. Any book or guide should be absorbed to the maximum capacity and used as a method of discovering and crafting a personal workflow and pipeline - just as true freedom within a game will enable players to continously revisit, feel inspired, and build their own story through events, and exploration!Tools and resources will always evolve but the concepts you learn, and the skills you gain will remain consistent, and applicable across any genre, medium, and software package. Enjoy the journey, embrace and take advantage of innovation, and you will find yourself quickly applying existing experience to new tools, versions, and skills! 512 pp. Englisch.
Sprache: Deutsch
Verlag: Hogrefe-Verlag (L), 26, Göttingen ; Bern ; Stockholm ; Florenz ; Helsink ; Wien ; Paris ; Oxford ; Prag ; Toronto ; Boston, Mass. ; Amsterdam, Niederlande ; Kopenhagen, Dänemark, 2015
ISBN 10: 3801726797 ISBN 13: 9783801726799
Anbieter: Bildungsbuch, Flensburg, Deutschland
Erstausgabe
Hardcover. Zustand: Wie neu. 1. Auflage. Gebunden, illustriert, Querformat. 174 S., Buch innen sauber, keine Einträge, keine Markierungen o.ä., sofort lieferbar.
EUR 28,00
Anzahl: Mehr als 20 verfügbar
In den WarenkorbGebunden. Zustand: New. Vor 25 Jahren hat Kurt Drawert die Darmstaedter Textwerkstatt eingerichtet, rund 250 Schriftstellerinnen und Schriftsteller sind, je ueber ein Jahr und 12 Seminare hinweg, mit Kurt Drawert und untereinander im Austausch gestanden - ueber ihre Texte und Aestheti.
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Inspired by franchises like Star Trek, Harry Potter, The Witcher, Indiana Jones, Arcane, and more - "The Seasons Of Fantasy (T.S.O.F, Book 1)" novel takes the reader on a journey of mystery, family, lost civilizations, and fallen empires. Join young protagonists, Dira, Timmon, and their small, but faithful dragon-like companion Ziyyk as they explore through, and face the many perils in this new Fantasy & Sci-Fi series. Taking place 1,000 years in the future after the collapse of the Golden Age of Man, the previously civil-war-ridden, yet, more civil world has become more primitive rather than urban and modular. A cosmic catastrophe alters the core DNA of the universe, causing the old and new world to be consumed by dark magic, and mutated forces to emerge from the deepest depths of hell and space. An old emperor's inlfuence still looms over the world as a new threat arises. One far more personal for the heroes than anyone could have anticipated. Hope is vanishing as loved ones disappear, while old friends and foes return, forever changed by the growing dark aura of ancient magic. Immerse yourself in a world of aliens & mutated characters and creatures in a vibrant, dark fantasy setting. It's up to the kids and their stranger whimsical allies to be heroes and to not only restore the light but begin to heal the universe and progress into the future they deserve to live in, instead of be stuck mourning the past. Written by Michael Grinberg, an author who has worked as a contractor and freelancer in games, animation, and illustration for 10 years. He has worked with indie studios and major companies such as EA, Epic Games, WB, Ubisoft, and others. This is his 4th book after his previous books covering Unreal Engine & game design, and fantasy & sci-fi artwork in his first book/installment in this franchise "The Seasons Of Fantasy - Art Compendium", as well as a coding book. Michael is working on a series of novels, animated seasons, and games all connected to this new franchise. Alongside developing his IP, he teaches game design, and coding as an Epic Games educational partner via CG Pro, Vertex School. He also continues to freelance, directly working on and within Fortnite, and Unreal Engine as well as a consultant in QA, and other areas. Michael has worked with kids on-and-off since 2013. Those experiences getting to build beautiful memories for and with them has driven his desire to protect, teach, and inspire the next generation, as well as other students. "The Seasons Of Fantasy" is deliberately written and styled to resemble a journal so kids and teens can feel as though they own the story. His goal is to grow this franchise as a multi media IP under his company "Grinberg Games Inc." so the vibrance, fun, and weirdness of the characters, and universe can translate into any medium, including educational apps, and books. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 30,07
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.