Anbieter: SpringBooks, Berlin, Deutschland
Erstausgabe
EUR 52,22
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In den WarenkorbHardcover. Zustand: As New. 1. Auflage. Like new. Immediately dispatched from Germany.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 106,23
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In den WarenkorbZustand: New.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 106,58
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In den WarenkorbZustand: New.
Anbieter: California Books, Miami, FL, USA
EUR 131,81
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: California Books, Miami, FL, USA
EUR 131,81
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 118,88
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In den WarenkorbZustand: New. In.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 118,88
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In den WarenkorbZustand: New. In.
Verlag: Springer Nature Singapore, 2016
ISBN 10: 981101244X ISBN 13: 9789811012440
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 109,94
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author's research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated.Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author's original theorization. Readers will derive four main benefits: (1) anexplication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.
Verlag: Springer Nature Singapore, Springer Nature Singapore, 2015
ISBN 10: 9812875174 ISBN 13: 9789812875174
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 111,53
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbBuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author's research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated.Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author's original theorization. Readers will derive four main benefits: (1) anexplication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 155,78
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In den WarenkorbPaperback. Zustand: Brand New. reprint edition. 190 pages. 9.25x6.10x0.49 inches. In Stock.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 157,76
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In den WarenkorbHardcover. Zustand: Brand New. 208 pages. 9.50x6.50x0.75 inches. In Stock.
Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
EUR 165,61
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In den WarenkorbHardcover. Zustand: Like New. Like New. book.
Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
EUR 182,66
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In den WarenkorbPaperback. Zustand: Like New. Like New. book.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 158,72
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In den WarenkorbZustand: New. Print on Demand pp. 180.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
EUR 159,58
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In den WarenkorbZustand: New. PRINT ON DEMAND pp. 180.